I'd like to know the techniques used to ensure faces stay planar for those working in those conditions; at this point I really would !

"Nice edge loops" is very subjective. Those aforementioned people would say that, if you have non-planar faces, then your edge loops aren't nice at all

I suppose, little curious as to the technicalities behind this.



Boon & Tulip wrote:
I guess it depends on what sort of models you're making and how they will be used. For some kinds of models and in some environments, planar faces are really important. I assume that people working under those conditions have techniques to ensure their faces stay planar.

"Nice edge loops" is very subjective. Those aforementioned people would say that, if you have non-planar faces, then your edge loops aren't nice at all. For the work I do, planar faces are much less important than having the right vertex normals for good lighting.



On 10 February 2016 at 14:22, Crest Christopher <[email protected] <mailto:[email protected]>> wrote:

    Why does Maya have this toggle option to begin with, I say this
    because, if you have a clean mesh, nice edge loops and so forth
    and you toggle this option on and Maya informs you, that you have
    32 non-planar polygons, what is the purpose ?

    If on the other hand you make a sphere in a scene, that will
    obviously have no, non-planar polygons. We are not making spheres
    on a weekly basis ;-)


    Michael Boon wrote:
    Sorry I forgot to reply to this.

    Consider this vase:

    
<http://maryjurekdesign.com/media/catalog/product/cache/1/image/650x/040ec09b1e35df139433887a97daa66f/h/b/hbz_015_-_ibiza_tall_column_vase_12_x_6.jpg>

    There is no way you can build it from planar, 4-sided polygons.
    If the mesh you are dealing with has any areas where the vertices
    resemble these, and you don't want to change the edge flow (which
    would be a manual process anyway), there is nothing you can do.


    On Sunday, 31 January 2016 18:31:00 UTC+11, Christopher. wrote:

        I was going to make a video; but you understood perfectly. If
        the edge flow is how it should be by design; how do I change
        it without triangulating ? I've tried deleting the faces and
        recreating the faces, the non-planar reappear again,
        frustrating.

        On Thursday, January 28, 2016 at 10:33:46 PM UTC-5, Michael
        Boon wrote:

            Yeah I don't think there's a simple solution. At any vert
            where 4 or more faces meet (which is most points), it's
            likely to be impossible to move the vert to make one face
            planar without making at least one of the other faces
            non-planar.

            Think of a simple case, a 3x3 grid of faces:
            0-----1-----2-----3
            |     |     |     |
            |  A  |   B |   C |
            4-----5-----6-----7
            |     |     |     |
            |  D  |  E  |  F  |
            8-----9-----10----11
            |     |     |     |
            |  G  |   H |   I |
            12----13----14----15

            And imagine it was creased in a straight line from vertex
            0 to vertex 15, so faces A, E and I were non-planar. This
            is a pretty common case wherever edge flow doesn't line
            up with the shape it's trying to describe. I don't think
            there's really any wiggling you can do to the verts that
            will make all those faces planar. You'd have to
            triangulate those three faces, or completely change the
            edge flow.


            On Thursday, 28 January 2016 04:55:04 UTC+11,
            Christopher. wrote:

                I tried that method; unsuccessfully.  If you have
                adjacent non-planar and you make the selected
                polygon, planar, the other polygons can become
                non-planar, it becomes a cul-de-sac.

                On Wednesday, January 27, 2016 at 12:37:56 PM UTC-5,
                combi wrote:

                    I guess if you move a vertice of a non planar
                    face to make it planar, a previously adjacent
                    planar face may become non-planar...

                    2016-01-27 18:18 GMT+01:00 Christopher.
                    <[email protected]>:

                        It should move the vertices, I assume very
                        subtle; otherwise if it's too exaggerated the
                        angle or flow of the polygons that make up
                        the appearance of the mesh will be altered.

                        How it should move the vertices, if there is
                        some intelligence that can verify the axis or
                        array of axis to which need to be moved to
                        make the polygon(s) non-planar.

                        On Tuesday, January 26, 2016 at 10:35:56 PM
                        UTC-5, Michael Boon wrote:

                            So when your script finds a non-planar
                            polygon, how do you want to fix it?
                            Should it move the vertices? If so, how
                            should it move them? Or should it split
                            the polygon?

                            Finding non-planar faces and
                            triangulating them is quite simple, as
                            Maya has commands to do each of those things.

                            Moving verts would take some maths.


                            On Wednesday, 27 January 2016 02:09:00
                            UTC+11, Christopher. wrote:

                                Hi, I'm hoping someone on this list
                                can help.

                                I'm looking for a script that can
                                retain the current polygon(s) rotation
                                as modeled on an object, not to
                                destroy the appearance of the mesh, of
                                course. Even the polygons out so they
                                go from non-planar to planar; I
                                hope that was understood ?

                                Thank You


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