Ah, I see. Okay, I read that wrong :) What's the scheduling type on your node? I believe you still need to tell a node to execute in parallel eval by setting its scheduling type.
Are you compiling in debug? That will be slower too. But seriously, those geometry iterations are expensive to create. -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/dcfcb17c-3a7b-4001-a801-d3612036ea98%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
