On Thursday, September 1, 2016 at 8:55:23 AM UTC-7, [email protected] wrote:
> Ah, I see.  Okay, I read that wrong :)
> 
> What's the scheduling type on your node? I believe you still need to tell a 
> node to execute in parallel eval by setting its scheduling type. 
> 
> Are you compiling in debug? That will be slower too. 
> 
> But seriously, those geometry iterations are expensive to create.

if you can do your deformation inside the compute, using a function set instead 
I think it will be a bit faster. But it really depends on if the methods you 
need are in the function set.  since some methods are unique to the iterators. 
with a function set you can also set all the points at once, and not just one 
by one.

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