I'm working with some animators who are currently doing a lot of multi vehicle animations. In order to save some time we are currently creating a motion path curve for each vehicle and using the U value to set the position of a locator along the curve. Through a series of offsets this locator is then geoemetry constrained/normal constrained to a proxy version of the environment. This is a pretty ideal way for the animators to work with the slight problem that the frame rate in the scene and playback is horrendously slow.
I was wondering if anyone had any experience doing something similar or any suggestions of a more performative way of doing this. I don't really have the time/experience with the C++ api to write something like this from scatch. Any advice would be appreciated, thanks in advance. -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to python_inside_maya+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/ec44a892-05a9-4359-ba05-836c2a449834%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.