It's possible to work with projection --> https://vimeo.com/59896276. I prefere to make node for that but it's possible to build in nodal.
with point on mesh/surface you have your plane projection oriented from normal. with all intersection it's possible to calculate the reel pivot of your vehicul. And for more fun adapte with dynamics system for suspension (particle, jiggle, etc) -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to python_inside_maya+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/9c27d308-3b41-480f-bbf1-d7ff3f2db371%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.