I have this script in Python which I'm running into a maya file from a 
command line:

import maya.standalone
maya.standalone.initialize("Python")import maya.cmds as cmdsfrom maya import 
cmdsimport maya.mel as melimport glob

def importFile(i):
    cmds.file(i, i=True, groupReference=True, groupName="myobj")

def materialFile():
    if cmds.objExists('Panel*'):
        cmds.select("Panel*", replace=True)
        myMaterial = "BlueGlass"
        cmds.sets( e=True, forceElement= myMaterial + 'SG' ) 

    if cmds.objExists('Body*'):
        cmds.select("Body*", replace=True)
        myMaterial3 = "Silver"
        cmds.sets( e=True, forceElement= myMaterial3 + 'SG' )

But I get this error when I try to run the batch file:

File "/Users/../Scripts/MayaVectorScript.py", line 23, in materialFile
        cmds.sets( e=True, forceElement= myMaterial + 'SG' ) TypeError: No 
object matches name: BlueGlassSG

In the Hypershade, the shader BlueGlass is connected to a shader group (SG) 
with the same name BlueglassSG and the script works from the UI inside maya.

Do I need to load a plugin or something in the script to make it run in the 
batch file?

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