m no running like any of the ways you show. 

I have a batch file like this:

"/Applications/Autodesk/maya2016/Maya.app/Contents/bin/mayapy" 
"/Users/MyComp/Documents/maya/projects/Test/New_Project/scripts/my_script.py" 
"/Users/MyComp/Documents/maya/projects/Test/New_Project/scenes/Simple-scene-script-test2.mb"
 
"/Users/MyComp/Documents/maya/projects/Test/New_Project/images"

Where should I place these  $ python my_script.py or $ maya my_script.py or $ 
mayapy my_script.py commands? 


  "BlueGlass" is actually the shader. Now it's called "BlueDiamond" because 
the files are rings.

The problem is, it works inside maya but it doesn't work from the batch 
file it says the SG doesn't exist






On Friday, 18 November 2016 19:35:00 UTC+11, Marcus Ottosson wrote:
>
> If you show us which commands you use, along with a complete example we 
> could run on our end, it would make it a little easier pinpointing the 
> problem for you.
>
> For example, are you running it like this?
>
> $ python my_script.py
>
> Or like this?
>
> $ maya my_script.py
>
> Or like this?
>
> $ mayapy my_script.py
>
> And what does the scene look like, like this?
>
> from maya import cmds
> cmds.polyCube(name="BlueGlass")
>
> ​
>
> On 18 November 2016 at 03:36, jonn <[email protected] <javascript:>> wrote:
>
>>
>> subprocess ?
>> 在 2016年11月16日星期三 UTC+8下午1:18:42,Juan Pablo写道:
>>
>>> I have this script in Python which I'm running into a maya file from a 
>>> command line:
>>>
>>> import maya.standalone
>>> maya.standalone.initialize("Python")import maya.cmds as cmdsfrom maya 
>>> import cmdsimport maya.mel as melimport glob
>>>
>>> def importFile(i):
>>>     cmds.file(i, i=True, groupReference=True, groupName="myobj")
>>>
>>> def materialFile():
>>>     if cmds.objExists('Panel*'):
>>>         cmds.select("Panel*", replace=True)
>>>         myMaterial = "BlueGlass"
>>>         cmds.sets( e=True, forceElement= myMaterial + 'SG' ) 
>>>
>>>     if cmds.objExists('Body*'):
>>>         cmds.select("Body*", replace=True)
>>>         myMaterial3 = "Silver"
>>>         cmds.sets( e=True, forceElement= myMaterial3 + 'SG' )
>>>
>>> But I get this error when I try to run the batch file:
>>>
>>> File "/Users/../Scripts/MayaVectorScript.py", line 23, in materialFile
>>>         cmds.sets( e=True, forceElement= myMaterial + 'SG' ) TypeError: No 
>>> object matches name: BlueGlassSG
>>>
>>> In the Hypershade, the shader BlueGlass is connected to a shader group 
>>> (SG) with the same name BlueglassSG and the script works from the UI inside 
>>> maya.
>>>
>>> Do I need to load a plugin or something in the script to make it run in 
>>> the batch file?
>>>
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>
>
>
> -- 
> *Marcus Ottosson*
> [email protected] <javascript:>
>

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