djeeeeeeeesus, how is it possible to be so stupid -___-' One more time, I found my solution a few minutes after I create the post... I just forgot to edit my cmakeList file and update the maya version number... smart...
Sorry about that ! Le mardi 17 avril 2018 17:24:34 UTC-4, vince touache a écrit : > Hello, > > I'm trying to compile some of my plugins for maya 2017, and am facing an > error I don't understand. > While everything seems to work fine on 2015, when I try to load my plugin in > 2017, I got this error : > Symbol not found: __ZN15MPxDeformerNode10outputGeomE > > I have no idea what that means, did something change between 2017 and 2015 ? > Anyone have an idea of where this comes from and how to fix it ? > > Many thanks ! > > > complete log : > # Error: Unable to dynamically load : /path/to/my/deformer.bundle > dlopen(/path/to/my/deformer.bundle, 1): Symbol not found: > __ZN15MPxDeformerNode10outputGeomE > Referenced from: /path/to/my/deformer.bundle > Expected in: > /Applications/Autodesk/maya2017/Maya.app/Contents/MacOS/libOpenMayaAnim.dylib > in /path/to/my/deformer.bundle # > # Error: dlopen(/path/to/my/deformer.bundle, 1): Symbol not found: > __ZN15MPxDeformerNode10outputGeomE > Referenced from: /path/to/my/deformer.bundle > Expected in: > /Applications/Autodesk/maya2017/Maya.app/Contents/MacOS/libOpenMayaAnim.dylib > in /path/to/my/deformer.bundle (nameOfMyDeformer) # -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/02dbcf53-b831-4e33-b20e-7719ea57de96%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
