I developed this as a tool to quickly create whiteboxes for real-life objects 
using primitives, unit conversion, and .csv's to speed up the creative process, 
based on a class assignment to replicate the floor of the building including 
each unique item therein in Unreal Engine 4. Since that assignment, I have been 
looking to improve the usability and capabilities of this python tool. I was 
hoping to gain some critique on what needs to be done to achieve this.

the tool, WB_Make, can be found here: 
https://www.highend3d.com/maya/script/wb_make-for-maya

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