I developed this as a tool to quickly create whiteboxes for real-life objects using primitives, unit conversion, and .csv's to speed up the creative process, based on a class assignment to replicate the floor of the building including each unique item therein in Unreal Engine 4. Since that assignment, I have been looking to improve the usability and capabilities of this python tool. I was hoping to gain some critique on what needs to be done to achieve this.
the tool, WB_Make, can be found here: https://www.highend3d.com/maya/script/wb_make-for-maya -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to python_inside_maya+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/95aa8ece-cdb3-4e1c-b76a-159f33f33192%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.