Hi guys, I'm creating a "createNode(nodeType)" wrapper around maya api 2.0
How can I decide based on node type which one I need to use, MDGModifier or MDAGModifier? If I use MDAGModifier to create DG node it throws error. I didn't find function that tells me based on type is it DG type or DAG type? David -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/af2db504-f848-46d4-adda-76645ac382bf%40googlegroups.com.
