Hello there,

I had a similar problem and I found out that one of the blendshape’s targets 
had an intermediate shape on it when it was applied. 

Maya creates an intermediate shape on any mesh that has a deformer applied to 
it and even after you clear the history the intermediate shape remains.

I feel that whenever Maya sees the intermediate shape on any of the targets it 
assumes it has a deformer on it and flags the blendshape deformer to not go to 
gpu.

Anyways cleaning the intermediate shapes on all targets before applying them to 
the blendshape solved the issue for me.

Another thing I found out was that sometimes after creating and connecting a 
blendshape by code the scene had to be saved and re opened in order for the 
mesh to go to gpu.

Hope this helps.

Cheers,

Luiz


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