OK, Happy you are moving forward :)
The freezing issue happened to me as well but it was something else. I don’t know how your rig is setup but what solved the freezing for me was to hide most of the nodes from the history by setting the attribute “isHistoricallyInteresting” to 0. This prevents Maya from showing a giant list of connected nodes on the channel box which in my case was causing the freezing. Try setting this attribute off for every node as a post rig function just to see if the freezing stops, if it does then set that back to 1 only on the few nodes you want to see in the channel box (like skincluster, blendshape and whatever else you need visible in the output of a shape). Be careful to set this off for EVERY node, including multiplyDivides, plusMinusAverage and other math, matrix and utility nodes. Hope this helps, Cheers Luiz -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/fcef093f-89ff-4823-b97e-5d93921841b4%40googlegroups.com.
