Hi everyone! I'm trying to make a general layout tool for maya scripting 
course, I have the interface generally down, but I am having trouble adding 
a translate function to the floatFieldGrp for location. If anyone could 
help me sort it out, it would be greatly appreciated! Thanks!

Here is the script so far: 

import maya.cmds as cmds
import random 
   #Creates the board to layout buildings, might put into UI later if I 
have time.
cmds.polyPlane(width=100, height = 100, name = 'Ground')
   #Define class, put DL to avoid confusion between other potential window 
items.
class DL_Window (object):
    #creates method to construct window, call function "self".
    def __init__(self):
        
        #Creating some attributes, like name, title, and size of the window 
as it will initially appear on the screen.
        self.window = 'DL_Window'
        self.title = "City Layout Creator"
        self.size = (400,400)
        # will close old window if it's still open
        if cmds.window(self.window, exists = True):
            cmds.deleteUI (self.window, window= True)
        #creates the new window    
        self.window = cmds.window (self.window, title=self.title, 
widthHeight=self.size)
        
        #adjusts all UI to fit in the column
        cmds.columnLayout(adjustableColumn = True)
        
        #Create a title, and seperator from the name of the UI, and the 
function of the UI
        cmds.text(self.title)
        cmds.separator(height = 20, width = 100)
        
        #Some customizable widgets that can adjust name, location of 
building on map, subdivisions for extruding windows or doors, and lastly 
the button.
        self.cubeName = cmds.textFieldGrp( label = 'Building Name:')
        self.cubeSize = cmds.floatFieldGrp ( numberOfFields = 3, label = 
'size:', value1=1, value2=1,value3=1 ) 
        self.cubeLocation = cmds.floatFieldGrp (numberOfFields = 3, label = 
'location:', value1=1,value2=1,value3=1)
        self.cubeSubdivs =cmds.intSliderGrp(field=True, label = 'subdivs', 
minValue=1,maxValue=20, value=1)
        self.cubeCreateButton = cmds.button(label= 'Create Building', 
command=self.createBuilding)
        
        #Repeat Steps for Trees
        cmds.separator(height = 20, width = 100) 
        cmds.text("Tree Generator")
        cmds.separator(height = 20, width = 100) 
        
        self.treeName = cmds.textFieldGrp( label = 'Tree Name:')
        self.treeSize = cmds.floatFieldGrp ( numberOfFields = 3, label = 
'size:', value1=1, value2=1,value3=1 ) 
        self.treeLocation = cmds.floatFieldGrp (numberOfFields = 3, label = 
'location:', value1=1,value2=1,value3=1)
        self.treeSubdivs =cmds.intSliderGrp(field=True, label = 'subdivs', 
minValue=1,maxValue=20, value=1)
        self.cubeCreateButton = cmds.button(label= 'Create Tree', 
command=self.createBuilding)           
        
        
        # Displays the window in Maya
        cmds.showWindow()
        
    def createBuilding (self, *args):
        print ("A button has been pressed")
        
        name = cmds.textFieldGrp(self.cubeName, query = True, text=True)
        
        width = cmds.floatFieldGrp (self.cubeSize, query=True, value1=True)
        height = cmds.floatFieldGrp (self.cubeSize, query=True, value2=True)
        depth = cmds.floatFieldGrp (self.cubeSize, query=True, value3=True)
        
        
        translateX = cmds.floatFieldGrp (self.cubeLocation, query = True, 
value1=True)
        translateY = cmds.floatFieldGrp (self.cubeLocation, query = True, 
value2=True)
        translateZ = cmds.floatFieldGrp (self.cubeLocation, query = True, 
value3=True)
        
        subdivs = cmds.intSliderGrp (self.cubeSubdivs, query=True, 
value=True)
        
        cmds.polyCube(name = name, width = width, height = height, depth = 
depth, translateX=translateX, translateY=translateY, 
translateZ=translateZ,  subdivisionsWidth = subdivs,subdivisionsHeight = 
subdivs,subdivisionsDepth = subdivs)
        
           
 #Calling the class here       
myWindow = DL_Window()

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