I'd say try first to get some of the already mentioned courses by either
Chris or Chad, I can imagine they have discussions enabled for customers
where you can interact with them as tutors, but I haven't tried them. Or
maybe reach them through their websites in case they are open to 1 to 1
sessions? I can imagine highly experienced people like these don't base
their 'busisness' on 1 on 1 sessions, as they can produce widely available
content for everyone with much more benefit in the same time frame they
teach you, but if I were you I'd definitely try to reach to them.

I don't consider myself expert enough to teach you, but even if I was I
would first expect you to use the already available resources, as they are
pretty good i.e. autodesk's documentation, autodesk's examples, online
tutorials, discussions etc. And if while working on these you get questions
you can ask here, or google it.

P.D.: I'd expect a self proclaimed expert rigger to know how Maya plugins
work.

Kind regards,


On Wed, 12 Oct 2022, 12:45 Pacifique Nzitonda, <nzitondapacifi...@gmail.com>
wrote:

> Hi Guys, I'm not concerned, at least for now, about writing plugins! As
> far as I know my goal is not to become an RnD guy but AN EXPERT at 3D
> rigging.
> I just need to write utility scripts which I can use in my daily tasks.
> So I need to know how to write a tool which transfer weights from one
> deformer to another (Serializing and Deserializing,...),  how to mirror
> cluster,  deltaMush weights and so on.
> But all of this need to be done with OpenMaya because It will help me to
> start learning it.
> For instance, when I started to write a simple renamer tool using pymel
> and PySide2  it helped me to start understanding how to mix maya.cmds and
> OpenMayaUI so now I want the same approach but for deformers.
> On Wednesday, October 12, 2022 at 3:24:42 AM UTC+2 a18906...@gmail.com
> wrote:
>
>> But I mean if you really wanna use deformer in a practical way, you
>> should learn C++, since it always deal with large data, which python wrap
>> is not ideal.
>>
>> On Tue, Oct 11, 2022 at 5:52 PM Zeshi Chen <a18906...@gmail.com> wrote:
>>
>>> If you just want to learn about how to write your own deformer, this
>>> tutorial is good enough.
>>>
>>> https://www.cgcircuit.com/tutorial/creating-a-custom-jiggle-deformer
>>>
>>>
>>> On Tue, Oct 11, 2022 at 5:48 PM raul ruiz <rruiz....@gmail.com> wrote:
>>>
>>>> Would be interested in signing up if possible. Would like to learn as
>>>> well.
>>>>
>>>> On Tue, Oct 11, 2022 at 12:21 PM Pacifique Nzitonda <
>>>> nzitonda...@gmail.com> wrote:
>>>>
>>>>> Hi,
>>>>> I'm looking for a "veteran" who can help me to get a good introduction
>>>>> at OpenMaya stuff.
>>>>> I would like to learn about:
>>>>> - deformers (copying weights from deformers to skinCluster, to lattice
>>>>> or even from a mesh to nurbSurface for example...)
>>>>> - how, really, cluster deformer work
>>>>> - matrices
>>>>> I'm ready to pay.
>>>>> Thanks
>>>>>
>>>>> --
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>>>>> .
>>>>>
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