Hi,
I am looking at developing a game at the moment. The target audience is
students in schools. I believe that the game class is a "Serious Game"
(http://en.wikipedia.org/wiki/Serious_games).
The game should complement the curriculum rather than deliver it.
The learning experience should be stored server side and customisable
without having to understand the game design. (This I expect is my
development work.)
I am avoiding making further design decisions because I don't know the
field and in particular, I don't know what is effective.
I have looked at one virtual world style authoring tool, thinking worlds
(www.thinkingworlds.com). It is an easy tool. For web deployment it
produces ShockWave, which seems unstable and difficult to support. A
windows based exe deployment is also available.
Has anyone got any recommendations for reading. I am initially
interested in high-level design references for 'Serious Games'.
Something that explains how games deliver/complement learning, what is
effective and what is not, how to keep a group together etc.
I am also interested in platforms/engines/development tools. In
particular if there are easy to use games authoring tools which deliver
flash for web consumption.
Thanks,
Kevin
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