On Mar 29, 2005, at 2:56 PM, Lee Cullens wrote:

Relative to my previous post : RE: SPE-OSX IDE with Python on Mac or others?

I'm leery of SPE, so maybe a more general recommendation - an IDE I can "grow with" that has a significant user base, is still reasonably maintained (maybe even evolving). I'll work out how to integrate Python scripts in Blender when I get to that point, but for now I need to create modules (duh - text edit), debug, package and deliver on an OS X platform. It seems there should be a viable sandbox to work within. I'm aware of the Wing IDE but have not purchased it yet - I don't know enough yet to know if is really worth it.

I recently asked a similar question. This seems to be a sticking point in the Python/Mac community. That is, several project were begun but appear to be stuck in the time/space continuum. The state of the art for Python developers on Mac is the old tool box, with few exceptions.

I have be playing with SPE. Nice concept but it does not quit cleanly and has other issues. xCode tools are pretty neat and tidy but I haven't tried to build anything not related to Cocoa with it.

wxDesigner looks pretty cool but is neither free nor an "IDE". Wing also looks pretty good but it is also a commercial endeavor. Generally I don't ming paying for tools but I don't like paying to find out whether a tool is worth the money. Toward that end I haven't heard much from developers about these. In the case of Wing, I haven't pursued it... if you form an opinion I would love to hear it.

Today I have been working with Dabo and wxGlade. Not to bad, after some personal growth regarding mysqldb.

hth,

Mark Phillips
Mophilly & Associates
On the web at http://www.mophilly.com
On the phone at 619 444-9210
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