To quote Autodesk/Alias's site:
"Python
Python, a powerful and accessible scripting language, is now
available within Maya. Not only has Python been integrated into the
software at the same level as the Maya Embedded Language (MEL), its
bindings to the OpenMaya API give you an alternative language for
plug-in development. Plus, the Maya Python modules can be imported
into an external standalone Python interpreter for batch processing.
With its higher-level language constructs, Python supports developer
productivity while providing easily maintainable code. The language
is also highly extensible, with a broad collection of third-party
tools and modules freely available"
Wow. MEL has always been the way to script Maya from Day One. I am
shocked and surprised they opened up to a standard scripting
language. But I think it is great news. Granted I always wondered why
these vendors ignored open standard languages in an egotistical rush
to do their own, but at least Autodesk/Alias seems to be waking up.
That is great news.If only Maya complete wasn't so expensive at
$7000...I'd love to have those Navier-Stokes Fluid Dynamics models
they showed off in the Perfect Storm. I have sea kayaked in rough
Pacific seas a bit and had just a hint of the wrath of the ocean.
Those models in that film made it seem real to me. Oh well.
On Jul 10, 2007, at 9:01 PM, [EMAIL PROTECTED] wrote:
Actually I am working in:
Maya 8.5(http://usa.autodesk.com/adsk/servlet/index?
siteID=123112&id=7635643)
and Next Limits Real Flow 4(http://www.nextlimit.com/nlscript/)
My interest is in accessing the Python scripting functionality
within these
and
other applications. I am new to Python and programming. I need all
the help I
can get.
Victor Merritt
From: Daniel Lord <[EMAIL PROTECTED]>
Date: 2007/07/10 Tue AM 10:35:36 CDT
To: has <[EMAIL PROTECTED]>, Victor Merritt
<[EMAIL PROTECTED]>
Cc: pythonmac-sig@python.org
Subject: Re: [Pythonmac-SIG] Mac oriented Python book (was: no
subject)
I am guessing that Victor is either interested in scripting Blender
or Modo since those are the only higher-end 3D graphics modeling and
rendering packages I know of that support Python scripting.
I am ruling out Poser and Shade.
The issue with those packages is that they use an embedded
interpreter so standalone aspects of Python (PyObjC, py2app,
wxPython) are useless in that context as far I have been able to
determine.
I use Modo but have only tinkered with using Python with it.
On Jul 10, 2007, at 7:53, has wrote:
Victor Merritt wrote:
I am an Visual Effects artist in need of a good Mac oriented Python
book.
I have been reading the online materials, but I don't always have
the time
to sit in front of a computer, thus my need for a good Mac focused
Python Book.
Any suggestions would be very helpful.
_______________________________________________
Pythonmac-SIG maillist - Pythonmac-SIG@python.org
http://mail.python.org/mailman/listinfo/pythonmac-sig
_______________________________________________
Pythonmac-SIG maillist - Pythonmac-SIG@python.org
http://mail.python.org/mailman/listinfo/pythonmac-sig