I am always hesitant to volenter for these things but I must take charge of something. I must mind you that I have little power. I am a 4th year CS student with knowledge of posix. Note that I didn't use the word good. I know python, C and C++. I regularly use linux and Mac OS 10 and I have the OSXbook <http://osxbook.com/> for reference. Its a little old because it covers up to Tiger
On Wed, Nov 26, 2008 at 7:34 PM, Joe Strout <[EMAIL PROTECTED]> wrote: > I've just stumbled across the Python-Ogre project ( > http://www.pythonogre.com/). It looks fantastic, but the only binary is > for Windows. That seems a little silly for a set of cross-platform-language > bindings to a cross-platform library. :) > > There are older build instructions for Mac OS X available, as well as Linux > (and pretty much anything that works on Linux can be made to work on OS X). > And of course OS X has high-quality OpenGL drivers built in, and a great > uniformity of hardware and OS configurations compared to Linux or Windows. > So it ought to be fairly easy to keep this running well on the Mac, > enabling great Python 3D game development that's truly cross-platform. > > But I don't know if I can do all that myself... is anyone else here > interested in this? Perhaps we could share the maintenance. > > Best, > - Joe > > > > > _______________________________________________ > Pythonmac-SIG maillist - Pythonmac-SIG@python.org > http://mail.python.org/mailman/listinfo/pythonmac-sig > -- "lalalalala! it's not broken because I can use it" http://linux.slashdot.org/comments.pl?sid=194281&threshold=1&commentsort=0&mode=thread&cid=15927703
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