On Sat, May 16, 2009 at 6:04 PM, Ned Deily <n...@acm.org> wrote: > Well, no, that's not right. But just to make sure we're talking apples > to Apples, make sure you are really invoking the pythons you think you > are. Just cd'ing to a directory doesn't automatically add that > directory to $PATH. So, if you just type "python", you're likely > getting the same python each time. Instead, do the cd to the two "bin" > directories but type "./python" instead.
Ned, you're absolutely right! cd //Library/Frameworks/Python.framework/Versions/Current/bin/ ./Python gives: Python 2.5 (r25:51918, Sep 19 2006, 08:49:13) [GCC 4.0.1 (Apple Computer, Inc. build 5341)] on darwin Type "help", "copyright", "credits" or "license" for more information. >>> import pygame >>> import pygtk Traceback (most recent call last): File "<stdin>", line 1, in <module> ImportError: No module named pygtk cd //System/Library/Frameworks/Python.framework/Versions/Current/bin/ ./python gives Python 2.5.1 (r251:54863, Jan 13 2009, 10:26:13) [GCC 4.0.1 (Apple Inc. build 5465)] on darwin Type "help", "copyright", "credits" or "license" for more information. >>> import pygame Traceback (most recent call last): File "<stdin>", line 1, in <module> ImportError: No module named pygame >>> import pygtk So the user python is indeed working and has PyGame installed. But unfortunately PyGTK is installed in the system Python, but I want it in my user python. I forgot to mention that I also did "jhbuild build pygtk" after that tutorial. So it installs PyGTK, only in the wrong Python. How can I solve that? Do I need to change a configuration file that jhbuild uses as input or can I copy the build GTK+PyGTK to my user Python? Thanks for the help! Chris _______________________________________________ Pythonmac-SIG maillist - Pythonmac-SIG@python.org http://mail.python.org/mailman/listinfo/pythonmac-sig