Convert the hw/input/stellaris_input device to qdev. The interface uses an array property for the board to specify the keycodes to use, so the s->keycodes memory is now allocated by the array-property machinery.
Signed-off-by: Peter Maydell <peter.mayd...@linaro.org> Reviewed-by: Philippe Mathieu-Daudé <phi...@linaro.org> Tested-by: Philippe Mathieu-Daudé <phi...@linaro.org> --- v1->v2: drop private/public comment lines --- include/hw/input/stellaris_gamepad.h | 22 ++++++++- hw/arm/stellaris.c | 26 +++++++--- hw/input/stellaris_gamepad.c | 73 +++++++++++++++++++--------- 3 files changed, 89 insertions(+), 32 deletions(-) diff --git a/include/hw/input/stellaris_gamepad.h b/include/hw/input/stellaris_gamepad.h index 23cfd3c95f3..6140b889a28 100644 --- a/include/hw/input/stellaris_gamepad.h +++ b/include/hw/input/stellaris_gamepad.h @@ -11,8 +11,26 @@ #ifndef HW_INPUT_STELLARIS_GAMEPAD_H #define HW_INPUT_STELLARIS_GAMEPAD_H +#include "hw/sysbus.h" +#include "qom/object.h" -/* stellaris_gamepad.c */ -void stellaris_gamepad_init(int n, qemu_irq *irq, const int *keycode); +/* + * QEMU interface: + * + QOM array property "keycodes": uint32_t QEMU keycodes to handle + * + unnamed GPIO outputs: one per keycode, in the same order as the + * "keycodes" array property entries; asserted when key is down + */ + +#define TYPE_STELLARIS_GAMEPAD "stellaris-gamepad" +OBJECT_DECLARE_SIMPLE_TYPE(StellarisGamepad, STELLARIS_GAMEPAD) + +struct StellarisGamepad { + SysBusDevice parent_obj; + uint32_t num_buttons; + qemu_irq *irqs; + uint32_t *keycodes; + uint8_t *pressed; + int extension; +}; #endif diff --git a/hw/arm/stellaris.c b/hw/arm/stellaris.c index 96585dd7106..707b0dae375 100644 --- a/hw/arm/stellaris.c +++ b/hw/arm/stellaris.c @@ -31,6 +31,7 @@ #include "hw/timer/stellaris-gptm.h" #include "hw/qdev-clock.h" #include "qom/object.h" +#include "qapi/qmp/qlist.h" #define GPIO_A 0 #define GPIO_B 1 @@ -1274,16 +1275,27 @@ static void stellaris_init(MachineState *ms, stellaris_board_info *board) sysbus_connect_irq(SYS_BUS_DEVICE(enet), 0, qdev_get_gpio_in(nvic, 42)); } if (board->peripherals & BP_GAMEPAD) { - qemu_irq gpad_irq[5]; + QList *gpad_keycode_list = qlist_new(); static const int gpad_keycode[5] = { 0xc8, 0xd0, 0xcb, 0xcd, 0x1d }; + DeviceState *gpad; - gpad_irq[0] = qemu_irq_invert(gpio_in[GPIO_E][0]); /* up */ - gpad_irq[1] = qemu_irq_invert(gpio_in[GPIO_E][1]); /* down */ - gpad_irq[2] = qemu_irq_invert(gpio_in[GPIO_E][2]); /* left */ - gpad_irq[3] = qemu_irq_invert(gpio_in[GPIO_E][3]); /* right */ - gpad_irq[4] = qemu_irq_invert(gpio_in[GPIO_F][1]); /* select */ + gpad = qdev_new(TYPE_STELLARIS_GAMEPAD); + for (i = 0; i < ARRAY_SIZE(gpad_keycode); i++) { + qlist_append_int(gpad_keycode_list, gpad_keycode[i]); + } + qdev_prop_set_array(gpad, "keycodes", gpad_keycode_list); + sysbus_realize_and_unref(SYS_BUS_DEVICE(gpad), &error_fatal); - stellaris_gamepad_init(5, gpad_irq, gpad_keycode); + qdev_connect_gpio_out(gpad, 0, + qemu_irq_invert(gpio_in[GPIO_E][0])); /* up */ + qdev_connect_gpio_out(gpad, 1, + qemu_irq_invert(gpio_in[GPIO_E][1])); /* down */ + qdev_connect_gpio_out(gpad, 2, + qemu_irq_invert(gpio_in[GPIO_E][2])); /* left */ + qdev_connect_gpio_out(gpad, 3, + qemu_irq_invert(gpio_in[GPIO_E][3])); /* right */ + qdev_connect_gpio_out(gpad, 4, + qemu_irq_invert(gpio_in[GPIO_F][1])); /* select */ } for (i = 0; i < 7; i++) { if (board->dc4 & (1 << i)) { diff --git a/hw/input/stellaris_gamepad.c b/hw/input/stellaris_gamepad.c index 82ddc47a26d..6ccf0e80adc 100644 --- a/hw/input/stellaris_gamepad.c +++ b/hw/input/stellaris_gamepad.c @@ -8,19 +8,13 @@ */ #include "qemu/osdep.h" +#include "qapi/error.h" #include "hw/input/stellaris_gamepad.h" #include "hw/irq.h" +#include "hw/qdev-properties.h" #include "migration/vmstate.h" #include "ui/console.h" -typedef struct { - uint32_t num_buttons; - int extension; - qemu_irq *irqs; - uint32_t *keycodes; - uint8_t *pressed; -} StellarisGamepad; - static void stellaris_gamepad_put_key(void * opaque, int keycode) { StellarisGamepad *s = (StellarisGamepad *)opaque; @@ -57,22 +51,55 @@ static const VMStateDescription vmstate_stellaris_gamepad = { } }; -/* Returns an array of 5 output slots. */ -void stellaris_gamepad_init(int n, qemu_irq *irq, const int *keycode) +static void stellaris_gamepad_realize(DeviceState *dev, Error **errp) { - StellarisGamepad *s; - int i; + StellarisGamepad *s = STELLARIS_GAMEPAD(dev); - s = g_new0(StellarisGamepad, 1); - s->irqs = g_new0(qemu_irq, n); - s->keycodes = g_new0(uint32_t, n); - s->pressed = g_new0(uint8_t, n); - for (i = 0; i < n; i++) { - s->irqs[i] = irq[i]; - s->keycodes[i] = keycode[i]; + if (s->num_buttons == 0) { + error_setg(errp, "keycodes property array must be set"); + return; } - s->num_buttons = n; - qemu_add_kbd_event_handler(stellaris_gamepad_put_key, s); - vmstate_register(NULL, VMSTATE_INSTANCE_ID_ANY, - &vmstate_stellaris_gamepad, s); + + s->irqs = g_new0(qemu_irq, s->num_buttons); + s->pressed = g_new0(uint8_t, s->num_buttons); + qdev_init_gpio_out(dev, s->irqs, s->num_buttons); + qemu_add_kbd_event_handler(stellaris_gamepad_put_key, dev); } + +static void stellaris_gamepad_reset_enter(Object *obj, ResetType type) +{ + StellarisGamepad *s = STELLARIS_GAMEPAD(obj); + + memset(s->pressed, 0, s->num_buttons * sizeof(uint8_t)); +} + +static Property stellaris_gamepad_properties[] = { + DEFINE_PROP_ARRAY("keycodes", StellarisGamepad, num_buttons, + keycodes, qdev_prop_uint32, uint32_t), + DEFINE_PROP_END_OF_LIST(), +}; + +static void stellaris_gamepad_class_init(ObjectClass *klass, void *data) +{ + DeviceClass *dc = DEVICE_CLASS(klass); + ResettableClass *rc = RESETTABLE_CLASS(klass); + + rc->phases.enter = stellaris_gamepad_reset_enter; + dc->realize = stellaris_gamepad_realize; + dc->vmsd = &vmstate_stellaris_gamepad; + device_class_set_props(dc, stellaris_gamepad_properties); +} + +static const TypeInfo stellaris_gamepad_info = { + .name = TYPE_STELLARIS_GAMEPAD, + .parent = TYPE_SYS_BUS_DEVICE, + .instance_size = sizeof(StellarisGamepad), + .class_init = stellaris_gamepad_class_init, +}; + +static void stellaris_gamepad_register_types(void) +{ + type_register_static(&stellaris_gamepad_info); +} + +type_init(stellaris_gamepad_register_types); -- 2.34.1