Even though GL GPU doesn't support hotplugging today, free virgl resources when GL device is unrealized. For consistency.
Signed-off-by: Dmitry Osipenko <dmitry.osipe...@collabora.com> --- hw/display/virtio-gpu-gl.c | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) diff --git a/hw/display/virtio-gpu-gl.c b/hw/display/virtio-gpu-gl.c index 21a1e9a05c5d..0109244276fc 100644 --- a/hw/display/virtio-gpu-gl.c +++ b/hw/display/virtio-gpu-gl.c @@ -150,6 +150,22 @@ static Property virtio_gpu_gl_properties[] = { DEFINE_PROP_END_OF_LIST(), }; +static void virtio_gpu_gl_device_unrealize(DeviceState *qdev) +{ + VirtIOGPU *g = VIRTIO_GPU(qdev); + VirtIOGPUGL *gl = VIRTIO_GPU_GL(qdev); + + if (gl->renderer_state >= RS_INITED) { + if (virtio_gpu_stats_enabled(g->parent_obj.conf)) { + timer_free(gl->print_stats); + } + timer_free(gl->fence_poll); + virgl_renderer_cleanup(NULL); + } + + gl->renderer_state = RS_START; +} + static void virtio_gpu_gl_class_init(ObjectClass *klass, void *data) { DeviceClass *dc = DEVICE_CLASS(klass); @@ -163,6 +179,7 @@ static void virtio_gpu_gl_class_init(ObjectClass *klass, void *data) vgc->update_cursor_data = virtio_gpu_gl_update_cursor_data; vdc->realize = virtio_gpu_gl_device_realize; + vdc->unrealize = virtio_gpu_gl_device_unrealize; vdc->reset = virtio_gpu_gl_reset; device_class_set_props(dc, virtio_gpu_gl_properties); } -- 2.45.2