The temporary egl fb scanout_tex_fb is only needed to facilitate the blit to the display surface's texture (ssd->ds->texture). Therefore, destroy it after the blit is submitted. And, also make sure that it is empty initialized before it is actually used.
Fixes: f851cd65 ("ui/spice: Blit the scanout texture if its memory layout is not linear") Reported-by: Peter Maydell <peter.mayd...@linaro.org> Cc: Marc-André Lureau <marcandre.lur...@redhat.com> Signed-off-by: Vivek Kasireddy <vivek.kasire...@intel.com> --- ui/spice-display.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/ui/spice-display.c b/ui/spice-display.c index 9ce622cefc..401d6c4aba 100644 --- a/ui/spice-display.c +++ b/ui/spice-display.c @@ -1191,12 +1191,12 @@ static bool spice_gl_blit_scanout_texture(SimpleSpiceDisplay *ssd, uint64_t modifier; bool ret; - egl_fb_destroy(scanout_tex_fb); egl_fb_setup_for_tex(scanout_tex_fb, surface_width(ssd->ds), surface_height(ssd->ds), ssd->ds->texture, false); egl_fb_blit(scanout_tex_fb, &ssd->guest_fb, false); glFlush(); + egl_fb_destroy(scanout_tex_fb); if (!ssd->new_scanout_texture) { return true; @@ -1330,7 +1330,7 @@ static void qemu_spice_gl_update(DisplayChangeListener *dcl, } if (spice_remote_client && ssd->blit_scanout_texture) { - egl_fb scanout_tex_fb; + egl_fb scanout_tex_fb = {}; ret = spice_gl_blit_scanout_texture(ssd, &scanout_tex_fb); if (!ret) { -- 2.49.0