The temporary egl fb scanout_tex_fb is only needed to facilitate the blit to the display surface's texture (ssd->ds->texture). Therefore, destroy it after the blit is submitted. And, also make sure that it is empty initialized before it is actually used.
Fixes: f851cd65 ("ui/spice: Blit the scanout texture if its memory layout is not linear") Reported-by: Peter Maydell <peter.mayd...@linaro.org> Cc: Marc-André Lureau <marcandre.lur...@redhat.com> Signed-off-by: Vivek Kasireddy <vivek.kasire...@intel.com> --- v2: - Make scanout_tex_fb local to spice_gl_blit_scanout_texture() since it is not used outside of it (Peter) --- ui/spice-display.c | 14 ++++++-------- 1 file changed, 6 insertions(+), 8 deletions(-) diff --git a/ui/spice-display.c b/ui/spice-display.c index 9ce622cefc..669832c561 100644 --- a/ui/spice-display.c +++ b/ui/spice-display.c @@ -1183,20 +1183,20 @@ static void qemu_spice_gl_release_dmabuf(DisplayChangeListener *dcl, egl_dmabuf_release_texture(dmabuf); } -static bool spice_gl_blit_scanout_texture(SimpleSpiceDisplay *ssd, - egl_fb *scanout_tex_fb) +static bool spice_gl_blit_scanout_texture(SimpleSpiceDisplay *ssd) { uint32_t offsets[DMABUF_MAX_PLANES], strides[DMABUF_MAX_PLANES]; int fds[DMABUF_MAX_PLANES], num_planes, fourcc; + egl_fb scanout_tex_fb = {}; uint64_t modifier; bool ret; - egl_fb_destroy(scanout_tex_fb); - egl_fb_setup_for_tex(scanout_tex_fb, + egl_fb_setup_for_tex(&scanout_tex_fb, surface_width(ssd->ds), surface_height(ssd->ds), ssd->ds->texture, false); - egl_fb_blit(scanout_tex_fb, &ssd->guest_fb, false); + egl_fb_blit(&scanout_tex_fb, &ssd->guest_fb, false); glFlush(); + egl_fb_destroy(&scanout_tex_fb); if (!ssd->new_scanout_texture) { return true; @@ -1330,9 +1330,7 @@ static void qemu_spice_gl_update(DisplayChangeListener *dcl, } if (spice_remote_client && ssd->blit_scanout_texture) { - egl_fb scanout_tex_fb; - - ret = spice_gl_blit_scanout_texture(ssd, &scanout_tex_fb); + ret = spice_gl_blit_scanout_texture(ssd); if (!ret) { return; } -- 2.49.0