On 2026/03/02 5:48, Dmitry Osipenko wrote:
Get currently bound GL context when creating new GL context and restore
it after the creation for consistency with behavior expected by virglrenderer
that assumes context-creation doesn't switch context.
Signed-off-by: Dmitry Osipenko <[email protected]>
---
ui/gtk-egl.c | 9 ++++++++-
1 file changed, 8 insertions(+), 1 deletion(-)
diff --git a/ui/gtk-egl.c b/ui/gtk-egl.c
index 0dbb429958e5..be769bcbfbb1 100644
--- a/ui/gtk-egl.c
+++ b/ui/gtk-egl.c
@@ -218,10 +218,17 @@ QEMUGLContext gd_egl_create_context(DisplayGLCtx *dgc,
QEMUGLParams *params)
{
VirtualConsole *vc = container_of(dgc, VirtualConsole, gfx.dgc);
+ QEMUGLContext ctx, current_context = eglGetCurrentContext();
eglMakeCurrent(qemu_egl_display, vc->gfx.esurface,
vc->gfx.esurface, vc->gfx.ectx);
- return qemu_egl_create_context(dgc, params);
+
+ ctx = qemu_egl_create_context(dgc, params);
I think it's better to change qemu_egl_create_context() not to require
eglMakeCurrent().
Regards,
Akihiko Odaki
+
+ eglMakeCurrent(qemu_egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE,
+ current_context);
+
+ return ctx;
}
void gd_egl_scanout_disable(DisplayChangeListener *dcl)