On 3/2/26 08:58, Akihiko Odaki wrote: > On 2026/03/02 5:48, Dmitry Osipenko wrote: >> Get currently bound GL context when creating new GL context and restore >> it after the creation for consistency with behavior expected by >> virglrenderer >> that assumes context-creation doesn't switch context. >> >> Signed-off-by: Dmitry Osipenko <[email protected]> >> --- >> ui/gtk-egl.c | 9 ++++++++- >> 1 file changed, 8 insertions(+), 1 deletion(-) >> >> diff --git a/ui/gtk-egl.c b/ui/gtk-egl.c >> index 0dbb429958e5..be769bcbfbb1 100644 >> --- a/ui/gtk-egl.c >> +++ b/ui/gtk-egl.c >> @@ -218,10 +218,17 @@ QEMUGLContext gd_egl_create_context(DisplayGLCtx >> *dgc, >> QEMUGLParams *params) >> { >> VirtualConsole *vc = container_of(dgc, VirtualConsole, gfx.dgc); >> + QEMUGLContext ctx, current_context = eglGetCurrentContext(); >> eglMakeCurrent(qemu_egl_display, vc->gfx.esurface, >> vc->gfx.esurface, vc->gfx.ectx); >> - return qemu_egl_create_context(dgc, params); >> + >> + ctx = qemu_egl_create_context(dgc, params); > > I think it's better to change qemu_egl_create_context() not to require > eglMakeCurrent().
Ack -- Best regards, Dmitry
