On 17 September 2012 10:30, Laurent Desnogues <laurent.desnog...@gmail.com> wrote: > On Mon, Sep 17, 2012 at 1:08 AM, Aurelien Jarno <aurel...@aurel32.net> wrote: >> +#define GEN_SHIFT(name) \ >> +static void gen_##name(TCGv dest, TCGv t0, TCGv t1) \ >> +{ \ >> + TCGv tmp1, tmp2; \ >> + tmp1 = tcg_temp_new_i32(); \ >> + tcg_gen_andi_i32(tmp1, t1, 0xff); \ >> + tmp2 = tcg_temp_new_i32(); \ >> + tcg_gen_setcondi_i32(TCG_COND_GE, tmp2, tmp1, 32); \ >> + tcg_gen_andi_i32(tmp1, tmp1, 0x1f); \ > > I don't think the 'and 0x1f' is needed given that later you'll and > with 0 if the shift amount is >= 32.
The TCG shift operations are undefined behaviour (not merely undefined result) if the shift is >= 32, so we must avoid doing that even if we're going to throw away the answer. -- PMM