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> On 9 Dec 2014, at 18:57, Lluís Vilanova <vilan...@ac.upc.edu> wrote:
> 
> Frederic Konrad writes:
> 
>> Hi everybody,
>> Here is the plan we will follow:
> 
>> We will be focusing - from the outset - on the end goal of multi-threaded 
>> TCG in full system emulation mode. On the way, we expect this will ‘fix’ 
>> user mode.
> 
>> The plan is:
> 
>> * Create one cache per CPU as a first step. We can do more next and share a 
>> cache.
>> * Update tb_* to add a pointer to their cache.
>> * Add atomic instruction support to the TGC (first on ARM).
>> * Make tb_invalidate work between all cache.
>> * Modify main-loop for multi-thread.
>> * Memory access (eg: for device) are not thread safe that need to be fixed. 
>> Initial plan simply globally mutex memory accesses - this may be optimised 
>> later.
>> * For now, irq handler for CPU seems ok but we need to check.
> 
>> We will discuss this during the call tomorrow.
> 
> Is there any plan to have the notion of "memory coherency domains"? (shortened
> as MCD in the wiki)
> 
> Even though it's not that useful now, it could be used in the future to relax
> the atomicity of operations when different devices operate on different MCDs 
> and
> TCG is not able to map that into an atomic host operation (aka, has to use
> locks). A system with a CPU and a GPU would be a good example of that.
> 

This would - I think - be a vote for doing atomicity via the ‘io’ path I 
believe?

Cheers

Mark.

> 
> Thanks,
> Lluis
> 
> -- 
> "And it's much the same thing with knowledge, for whenever you learn
> something new, the whole world becomes that much richer."
> -- The Princess of Pure Reason, as told by Norton Juster in The Phantom
> Tollbooth


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