There were some patterns, like 0x0000_ffff_ffff_00ff, for which we would select to begin a multi-insn sequence with MOVN, but would fail to set the 0x0000 lane back from 0xffff.
Signed-off-by: Richard Henderson <r...@twiddle.net> --- tcg/aarch64/tcg-target.inc.c | 57 +++++++++++++++++++------------------------- 1 file changed, 24 insertions(+), 33 deletions(-) diff --git a/tcg/aarch64/tcg-target.inc.c b/tcg/aarch64/tcg-target.inc.c index 6c68681..2d7cc35 100644 --- a/tcg/aarch64/tcg-target.inc.c +++ b/tcg/aarch64/tcg-target.inc.c @@ -581,11 +581,9 @@ static void tcg_out_logicali(TCGContext *s, AArch64Insn insn, TCGType ext, static void tcg_out_movi(TCGContext *s, TCGType type, TCGReg rd, tcg_target_long value) { - AArch64Insn insn; int i, wantinv, shift; tcg_target_long svalue = value; tcg_target_long ivalue = ~value; - tcg_target_long imask; /* For 32-bit values, discard potential garbage in value. For 64-bit values within [2**31, 2**32-1], we can create smaller sequences by @@ -631,42 +629,35 @@ static void tcg_out_movi(TCGContext *s, TCGType type, TCGReg rd, /* Would it take fewer insns to begin with MOVN? For the value and its inverse, count the number of 16-bit lanes that are 0. */ - for (i = wantinv = imask = 0; i < 64; i += 16) { + for (i = wantinv = 0; i < 64; i += 16) { tcg_target_long mask = 0xffffull << i; - if ((value & mask) == 0) { - wantinv -= 1; - } - if ((ivalue & mask) == 0) { - wantinv += 1; - imask |= mask; - } + wantinv -= ((value & mask) == 0); + wantinv += ((ivalue & mask) == 0); } - /* If we had more 0xffff than 0x0000, invert VALUE and use MOVN. */ - insn = I3405_MOVZ; - if (wantinv > 0) { - value = ivalue; - insn = I3405_MOVN; - } - - /* Find the lowest lane that is not 0x0000. */ - shift = ctz64(value) & (63 & -16); - tcg_out_insn_3405(s, insn, type, rd, value >> shift, shift); - - if (wantinv > 0) { - /* Re-invert the value, so MOVK sees non-inverted bits. */ - value = ~value; - /* Clear out all the 0xffff lanes. */ - value ^= imask; - } - /* Clear out the lane that we just set. */ - value &= ~(0xffffUL << shift); - - /* Iterate until all lanes have been set, and thus cleared from VALUE. */ - while (value) { + if (wantinv <= 0) { + /* Find the lowest lane that is not 0x0000. */ shift = ctz64(value) & (63 & -16); - tcg_out_insn(s, 3405, MOVK, type, rd, value >> shift, shift); + tcg_out_insn(s, 3405, MOVZ, type, rd, value >> shift, shift); + /* Clear out the lane that we just set. */ value &= ~(0xffffUL << shift); + /* Iterate until all non-zero lanes have been processed. */ + while (value) { + shift = ctz64(value) & (63 & -16); + tcg_out_insn(s, 3405, MOVK, type, rd, value >> shift, shift); + value &= ~(0xffffUL << shift); + } + } else { + /* Like above, but with the inverted value and MOVN to start. */ + shift = ctz64(ivalue) & (63 & -16); + tcg_out_insn(s, 3405, MOVN, type, rd, ivalue >> shift, shift); + ivalue &= ~(0xffffUL << shift); + while (ivalue) { + shift = ctz64(ivalue) & (63 & -16); + /* Provide MOVK with the non-inverted value. */ + tcg_out_insn(s, 3405, MOVK, type, rd, ~(ivalue >> shift), shift); + ivalue &= ~(0xffffUL << shift); + } } } -- 2.9.3