On 05/12/2017 11:21 AM, Aurelien Jarno wrote:
+ uint64_t mask1 = sf ? 0x00ff00ff00ff00ffull : 0x00ff00ff; + uint64_t mask2 = sf ? 0xff00ff00ff00ff00ull : 0xff00ff00; + + tcg_gen_shri_i64(tcg_tmp, tcg_rn, 8); + tcg_gen_andi_i64(tcg_tmp, tcg_tmp, mask1); + tcg_gen_shli_i64(tcg_rd, tcg_rn, 8); + tcg_gen_andi_i64(tcg_rd, tcg_rd, mask2);
It would probably be better to use a single mask, since they're not free to instantiate in a register. So e.g.
TCGv mask = tcg_const_i64(sf ? 0x00ff00ff00ff00ffull : 0x00ff00ff); tcg_gen_shri_i64(tcg_tmp, tcg_rn, 8); tcg_gen_and_i64(tcg_rd, tcg_rn, mask); tcg_gen_and_i64(tcg_tmp, tcg_tmp, mask); tcg_gen_shli_i64(tcg_rd, tcg_rd, 8); r~