Cleanup: Create and use a typedef for PS2State and stop passing void pointers. No functional change.
Signed-off-by: Gerd Hoffmann <kra...@redhat.com> Message-id: 20170606112105.13331-2-kra...@redhat.com --- include/hw/input/ps2.h | 4 ++-- include/qemu/typedefs.h | 1 + hw/input/ps2.c | 12 +++++------- 3 files changed, 8 insertions(+), 9 deletions(-) diff --git a/include/hw/input/ps2.h b/include/hw/input/ps2.h index 7f0a80af9d..94709b8502 100644 --- a/include/hw/input/ps2.h +++ b/include/hw/input/ps2.h @@ -36,8 +36,8 @@ void *ps2_kbd_init(void (*update_irq)(void *, int), void *update_arg); void *ps2_mouse_init(void (*update_irq)(void *, int), void *update_arg); void ps2_write_mouse(void *, int val); void ps2_write_keyboard(void *, int val); -uint32_t ps2_read_data(void *); -void ps2_queue(void *, int b); +uint32_t ps2_read_data(PS2State *s); +void ps2_queue(PS2State *s, int b); void ps2_keyboard_set_translation(void *opaque, int mode); void ps2_mouse_fake_event(void *opaque); diff --git a/include/qemu/typedefs.h b/include/qemu/typedefs.h index f745d5faf7..2706aabedf 100644 --- a/include/qemu/typedefs.h +++ b/include/qemu/typedefs.h @@ -76,6 +76,7 @@ typedef struct PixelFormat PixelFormat; typedef struct PostcopyDiscardState PostcopyDiscardState; typedef struct Property Property; typedef struct PropertyInfo PropertyInfo; +typedef struct PS2State PS2State; typedef struct QEMUBH QEMUBH; typedef struct QemuConsole QemuConsole; typedef struct QEMUFile QEMUFile; diff --git a/hw/input/ps2.c b/hw/input/ps2.c index 1d3a440bbd..37f8cb842e 100644 --- a/hw/input/ps2.c +++ b/hw/input/ps2.c @@ -85,12 +85,12 @@ typedef struct { int rptr, wptr, count; } PS2Queue; -typedef struct { +struct PS2State { PS2Queue queue; int32_t write_cmd; void (*update_irq)(void *, int); void *update_arg; -} PS2State; +}; typedef struct { PS2State common; @@ -551,9 +551,8 @@ static uint8_t translate_table[256] = { 0xf8, 0xf9, 0xfa, 0xfb, 0xfc, 0xfd, 0xfe, 0xff, }; -void ps2_queue(void *opaque, int b) +void ps2_queue(PS2State *s, int b) { - PS2State *s = (PS2State *)opaque; PS2Queue *q = &s->queue; if (q->count >= PS2_QUEUE_SIZE - 1) @@ -692,13 +691,12 @@ static void ps2_keyboard_event(DeviceState *dev, QemuConsole *src, } } -uint32_t ps2_read_data(void *opaque) +uint32_t ps2_read_data(PS2State *s) { - PS2State *s = (PS2State *)opaque; PS2Queue *q; int val, index; - trace_ps2_read_data(opaque); + trace_ps2_read_data(s); q = &s->queue; if (q->count == 0) { /* NOTE: if no data left, we return the last keyboard one -- 2.9.3