2010/11/28 Brian Harring <ferri...@gmail.com>: > Additional note... it *looks* like the deadlock potential is there > already in 0.13, it's just heavily exacerbated by this patch- out of > about 600 builds I've seen 2 lockup in the same fashion (rate was far > higher with the patch on this ticket).
Thanks for the testing. I had a nasty feeling this wouldn't be the only problem, which is why I didn't propose that patch as a real fix. (I think that running multithreaded programs under user-mode emulation is effectively hitting a lot of the same locking issues that you would get for emulating an MP core in multiple threads.) -- PMM