Pulseaudio normally assumes that when the server wants it, the client
can generate the audio samples and send it right away.  Unfortunately
this is not the case with QEMU -- it's up to the emulated system when
does it generate the samples.  Buffering the samples and sending them
from a background thread is just a workaround, that doesn't work too
well.  Instead enable pa's compatibility support and let pa worry about
the details.

Signed-off-by: Kővágó, Zoltán <dirty.ice...@gmail.com>
---
 audio/paaudio.c | 6 ++----
 1 file changed, 2 insertions(+), 4 deletions(-)

diff --git a/audio/paaudio.c b/audio/paaudio.c
index f3864e1d50..c8ae1a6eca 100644
--- a/audio/paaudio.c
+++ b/audio/paaudio.c
@@ -512,10 +512,8 @@ static pa_stream *qpa_simple_new (
 
     flags =
         PA_STREAM_INTERPOLATE_TIMING
-#ifdef PA_STREAM_ADJUST_LATENCY
-        | PA_STREAM_ADJUST_LATENCY
-#endif
-        | PA_STREAM_AUTO_TIMING_UPDATE;
+        | PA_STREAM_AUTO_TIMING_UPDATE
+        | PA_STREAM_EARLY_REQUESTS;
 
     if (dev) {
         /* don't move the stream if the user specified a sink/source */
-- 
2.22.0


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