On 3/27/20 6:07 PM, LIU Zhiwei wrote:
> 
> 
> On 2020/3/28 8:32, Richard Henderson wrote:
>> On 3/18/20 8:46 PM, LIU Zhiwei wrote:
>>> +static inline int32_t asub32(CPURISCVState *env, int vxrm, int32_t a, 
>>> int32_t b)
>>> +{
>>> +    int64_t res = (int64_t)a - b;
>>> +    uint8_t round = get_round(vxrm, res, 1);
>>> +
>>> +    return (res >> 1) + round;
>>> +}
>>> +
>>>
>>> I find a corner case here.  As the spec said in Section 13.2
>>>
>>>   "There can be no overflow in the result".
>>>
>>> If the a is 0x7fffffff,  b is 0x80000000, and the round mode is round to 
>>> up(rnu),
>>> then the result is (0x7fffffff - 0x80000000 + 1) >> 1, equals 0x80000000,
>>> according the v0.7.1
>> That's why we used int64_t as the intermediate type:
>>
>>   0x000000007fffffff - 0xffffffff80000000 + 1
>> = 0x000000007fffffff + 0x0000000080000000 + 1
>> = 0x00000000ffffffff + 1
>> = 0x0000000100000000
>>
>> Shift that right by 1 and you do indeed get 0x80000000.
>> There's no saturation involved.
> 
> The minuend 0x7fffffff is INT32_MAX, and the subtrahend 0x80000000 is 
> INT32_MIN.
> 
> The difference between the minuend  and the subtrahend should be a positive
> number. But the result here is 0x80000000.
> 
> So it is overflow.  However, according to the spec, it should not overflow.

Unless I'm missing something, the spec is wrong about "there can be no
overflow", the above being a counter-example.

Do you have hardware to compare against?  Perhaps it is in fact "overflow is
ignored", as the 0.8 spec says for vasubu?

I wouldn't add saturation, because the spec says nothing about saturation, and
does mention truncation, at least for vasubu.


r~

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