On 26/04/2022 21:26, Richard Henderson wrote:
On 4/26/22 05:50, Lucas Mateus Castro(alqotel) wrote:
+#define VSXGER16(NAME, ORIG_T, OR_EL)                                   \ +    void NAME(CPUPPCState *env, uint32_t a_r, uint32_t b_r,             \ +              uint32_t  at_r, uint32_t mask, uint32_t packed_flags)     \
+ { \
+        ppc_vsr_t *at;                                                  \ +        float32 psum, aux_acc, va, vb, vc, vd;                          \ +        int i, j, xmsk_bit, ymsk_bit;                                   \ +        uint8_t xmsk = mask & 0x0F;                                     \ +        uint8_t ymsk = (mask >> 4) & 0x0F;                              \ +        uint8_t pmsk = (mask >> 8) & 0x3;                               \ +        ppc_vsr_t *b = cpu_vsr_ptr(env, b_r);                           \ +        ppc_vsr_t *a = cpu_vsr_ptr(env, a_r);                           \ +        float_status *excp_ptr = &env->fp_status;                       \ +        bool acc = ger_acc_flag(packed_flags);                          \ +        bool neg_acc = ger_neg_acc_flag(packed_flags);                  \ +        bool neg_mul = ger_neg_mul_flag(packed_flags);                  \ +        for (i = 0, xmsk_bit = 1 << 3; i < 4; i++, xmsk_bit >>= 1) {    \ +            at = cpu_vsr_ptr(env, at_r + i);                            \ +            for (j = 0, ymsk_bit = 1 << 3; j < 4; j++, ymsk_bit >>= 1) {\ +                if ((xmsk_bit & xmsk) && (ymsk_bit & ymsk)) {           \ +                    va = !(pmsk & 2) ? float32_zero :                   \ +                                       GET_VSR(Vsr##OR_EL, a,           \ +                                               2 * i, ORIG_T, float32); \ +                    vb = !(pmsk & 2) ? float32_zero :                   \ +                                       GET_VSR(Vsr##OR_EL, b,           \ +                                               2 * j, ORIG_T, float32); \ +                    vc = !(pmsk & 1) ? float32_zero :                   \ +                                       GET_VSR(Vsr##OR_EL, a,           \ +                                            2 * i + 1, ORIG_T, float32);\ +                    vd = !(pmsk & 1) ? float32_zero :                   \ +                                       GET_VSR(Vsr##OR_EL, b,           \ +                                            2 * j + 1, ORIG_T, float32);\ +                    psum = float32_mul(va, vb, excp_ptr);               \ +                    psum = float32_muladd(vc, vd, psum, 0, excp_ptr);   \

This isn't correct -- the intermediate 'prod' (the first multiply) is not rounded.  I think the correct way to implement this (barring new softfloat functions) is to compute the intermediate product as float64 with float_round_to_odd, then float64r32_muladd into
the correct rounding mode to finish.
While not mentioned in the pseudocode the instruction description says:

- Let prod be the single-precision product of src10 and src20

Which I understand as the result of the first multiplication being stored in a float32

But in xvbf16ger2* it's different (and I think this is the reason the last patch is resulting in the wrong signal in some 0 and inf results), the description says:

- Let prod be the product of src10 and src20, having infinite precision and unbounded exponent range. - Let psum be the sum of the product, src11 multiplied by src21, and prod, having infinite precision and unbounded exponent range. - Let r1 be the value psum with its significand rounded to 24-bit precision using the rounding mode specified by RN, but retaining unbounded exponent range (i.e., cannot overflow or underflow).


+                    if (acc) {                                          \ +                        if (neg_mul) {                                  \ +                            psum = float32_neg(psum);                   \
+ }                                               \
+                        if (neg_acc) {                                  \ +                            aux_acc = float32_neg(at->VsrSF(j));        \ +                        } else {                                        \ +                            aux_acc = at->VsrSF(j);                     \
+ }                                               \
+                        at->VsrSF(j) = float32_add(psum, aux_acc,       \
+ excp_ptr);           \

This one, thankfully, uses the rounded intermediate result 'msum', so is ok.
Yes this one is the easier one to deal with, in the description for the xvf16ger2* it specifies that msum and the result is rounded to single-precision and in the description for the xvbf16ger2 it specifies that r1 is 'rounded to a 24-bit significand precision and 8-bit exponent range (i.e., single-precision)'

Please do convert this from a macro.  Given that float16 and bfloat16 are addressed the same, I think the only callback you need is the conversion from float16_to_float64.  Drop
the bf16 accessor to ppc_vsr_t.

Will do, although I'm considering instead of the callback being the conversion, maybe have it be a 4 float multiplication
    typedef float32 mul_4float(float16, float16, float16, float16);
Since float16 and bfloat16 are addressed the same, any thoughts?

r~
--
Lucas Mateus M. Araujo e Castro
Instituto de Pesquisas ELDORADO <https://www.eldorado.org.br/?utm_campaign=assinatura_de_e-mail&utm_medium=email&utm_source=RD+Station>
Departamento Computação Embarcada
Analista de Software Trainee
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