MacOS (un)helpfully leaves the FIFO engine running even when all the samples
have
been written to the hardware, and expects the FIFO status flags and IRQ to be
updated continuously.
Since not all audio backends guarantee an all-zero output when no data is
provided, explicitly generate at least one full output buffer of all-zero output
when the FIFO is disabled and continuously if the FIFO is empty. Otherwise some
audio backends such as Windows re-use their internal buffers causing the last
played sound to loop indefinitely.
Signed-off-by: Mark Cave-Ayland <mark.cave-ayl...@ilande.co.uk>
---
hw/audio/asc.c | 43 ++++++++++++++++++++++++++++++++----------
include/hw/audio/asc.h | 1 +
2 files changed, 34 insertions(+), 10 deletions(-)
diff --git a/hw/audio/asc.c b/hw/audio/asc.c
index ebcb8a97a6..f9bfae5168 100644
--- a/hw/audio/asc.c
+++ b/hw/audio/asc.c
@@ -148,6 +148,20 @@ static uint8_t asc_fifo_get(ASCFIFOState *fs)
return val;
}
Hi Mark,
I don't understand why the flush_zero_samples variable is necessary at all.
+static int generate_silence(ASCState *s, int maxsamples)
+{
+ uint8_t *buf = s->mixbuf;
+
+ if (s->flush_zero_samples) {
+ memset(buf, 0x80, maxsamples << s->shift);
+ s->flush_zero_samples -= MIN(maxsamples, s->flush_zero_samples);
+
+ return maxsamples;
+ }
+
+ return 0;
+}
+
static int generate_fifo(ASCState *s, int maxsamples)
{
uint8_t *buf = s->mixbuf;
@@ -156,18 +170,26 @@ static int generate_fifo(ASCState *s, int maxsamples)
limit = MIN(MAX(s->fifos[0].cnt, s->fifos[1].cnt), maxsamples);
/*
- * If starting a new run with no FIFO data present, update the IRQ and
- * continue
+ * MacOS (un)helpfully leaves the FIFO engine running even when it has
+ * finished writing out samples. Since not all audio backends guarantee an
+ * all-zero output when no data is provided, zero out the sample buffer
+ * and then update the FIFO flags and IRQ as normal and continue
*/
- if (limit == 0 && s->fifos[0].int_status == 0 &&
- s->fifos[1].int_status == 0) {
- s->fifos[0].int_status |= ASC_FIFO_STATUS_HALF_FULL |
- ASC_FIFO_STATUS_FULL_EMPTY;
- s->fifos[1].int_status |= ASC_FIFO_STATUS_HALF_FULL |
- ASC_FIFO_STATUS_FULL_EMPTY;
+ if (limit == 0) {
+ if (s->fifos[0].int_status == 0 && s->fifos[1].int_status == 0) {
+ s->fifos[0].int_status |= ASC_FIFO_STATUS_HALF_FULL |
+ ASC_FIFO_STATUS_FULL_EMPTY;
+ s->fifos[1].int_status |= ASC_FIFO_STATUS_HALF_FULL |
+ ASC_FIFO_STATUS_FULL_EMPTY;
+ }
+
+ if (s->flush_zero_samples == 0) {
+ s->flush_zero_samples = s->samples;
+ }
At this point s->flush_zero_samples is != 0 and generate_silence()
always generates maxsamples silent audio frames.
+ generate_silence(s, maxsamples);
asc_raise_irq(s);
- return 0;
+ return maxsamples;
}
while (count < limit) {
@@ -309,7 +331,7 @@ static void asc_out_cb(void *opaque, int free_b)
switch (s->regs[ASC_MODE] & 3) {
default:
/* Off */
This code will not be called for s->regs[ASC_MODE] & 3 == 0 because in
asc_write() AUD_set_active_out(s->voice, 0) was called before.
For s->regs[ASC_MODE] & 3 == 3 the code in asc_write() clears
s->flush_zero_samples and generate_silence() always returns 0. The audio
subsystem is running and expects new audio frames here.
With best regards,
Volker
- samples = 0;
+ samples = generate_silence(s, samples);
break;
case 1:
/* FIFO mode */
@@ -437,6 +459,7 @@ static void asc_write(void *opaque, hwaddr addr, uint64_t
value,
asc_lower_irq(s);
if (value != 0) {
AUD_set_active_out(s->voice, 1);
+ s->flush_zero_samples = 0;
} else {
AUD_set_active_out(s->voice, 0);
}
diff --git a/include/hw/audio/asc.h b/include/hw/audio/asc.h
index 41c6cba8fa..918f6ac582 100644
--- a/include/hw/audio/asc.h
+++ b/include/hw/audio/asc.h
@@ -65,6 +65,7 @@ struct ASCState {
uint8_t *mixbuf;
int samples;
int shift;
+ uint32_t flush_zero_samples;
qemu_irq irq;