On 02/20/2012 10:18 PM, Michael S. Tsirkin wrote:
On Mon, Feb 20, 2012 at 07:43:05PM -0500, Stefan Berger wrote:
On 02/20/2012 05:02 PM, Michael S. Tsirkin wrote:
On Wed, Dec 14, 2011 at 08:43:17AM -0500, Stefan Berger wrote:
+/*
+ * Send a TPM request.
+ * Call this with the state_lock held so we can sync with the receive
+ * callback.
+ */
+static void tpm_tis_tpm_send(TPMState *s, uint8_t locty)
+{
+ TPMTISState *tis =&s->s.tis;
+
+ tpm_tis_show_buffer(&tis->loc[locty].w_buffer, "tpm_tis: To TPM");
+
+ s->command_locty = locty;
+ s->cmd_locty =&tis->loc[locty];
+
+ /* w_offset serves as length indicator for length of data;
+ it's reset when the response comes back */
+ tis->loc[locty].status = TPM_TIS_STATUS_EXECUTION;
+ tis->loc[locty].sts&= ~TPM_TIS_STS_EXPECT;
+
+ s->to_tpm_execute = true;
+ qemu_cond_signal(&s->to_tpm_cond);
+}
What happens IIUC is that frondend sets to_tpm_execute
and signals a condition, and backend clears it
and waits on a condition.
So how about moving all the signalling
and locking out to backend, and have frontend
invoke a callback to signal it?
The whole threading thing then becomes a work-around
for a backend that does not support select,
instead of spilling out into frontend?
How do I get the lock calls (qemu_mutex_lock(&s->state_lock)) out of
the frontend? Do you want me to add callbacks to the backend
interface for locking (s->be_driver->ops->state_lock(s)) and one for
unlocking (s->be_driver->ops->state_unlock(tpm_be)) of the state
that really belongs to the front-end (state is 's') and invoke it as
shown in parenthesis and still keep s->state_lock around? Ideally
the locks would end up being 'nop's' if select() was available, but
in the end all backend will need to support that lock.
[The lock protects the common structure so that the thread in the
backend can deliver the response to a request while the OS for
example polls the hardware interface for its current state.]
Stefan
Well, this is just an idea, please do not take this as
a request or anything like that. Maybe it is a dumb one.
Maybe something like what you describe.
I am starting to wonder what we're trying to achieve? We have a
producer-consumer problem here with different threads. Both threads need
to have some locking constructs along with the signalling (condition).
The backend needs to be written in a certain way to work with the
frontend, locking and signalling is a part of this. So I don't see it
makes much sense to move all that code around, especially since there is
only one backend right now. Maybe something really great can be done
once there is a 2nd backend.
Alternatively, I imagined that you can pass a copy
or pointer of the necessary state to the backend,
which queues the command and wakes the worker.
In the reverse direction, backend queues a response
and when OS polls you dequeue it and update state.
The OS doesn't necessarily need to poll. It is just one mode of
operation of the OS, the other being interrupt-driven where the backend
raises the interrupt once it has delivered the response to the frontend.
Stefan
Can this work?