Thank you Barend, I wrote the name of the Python plugin_builder.py wrong.
--- On Thu, 2/24/11, Barend Gehrels <bar...@xs4all.nl> wrote: From: Barend Gehrels <bar...@xs4all.nl> Subject: Re: [Qgis-developer] Plugin Development C++ Windows - Any response? To: "QGIS Developer" <qgis-developer@lists.osgeo.org> Date: Thursday, February 24, 2011, 6:20 PM On 24-2-2011 23:44, maaza mekuria wrote: I like your idea Julien. It does not make sense to have to store all of QGIS source files for a c++ plugin to work. I think the libraries that need to be referenced should be found identified so that one may be able to just build (compile and link) the dll independently of the rest of the QGIS source. +1 I like it too. I was able to find out why my QGIS compile failed. It appears to me that when I uninstalled Python version 2.6 and installed 2.7 something went wrong. I reinstalled Python 2.6 and now I am able to use cmake and configure and generate with out any error messages. I am thankful for your help and prayers, I might add. Now that I also heard that there is a build_plugin.py file that could ease my pain of creating a plugin, I am looking at it. Does it need to be run from with QGIS or what? Called plugin_builder.py For me it worked by just calling it from the command prompt (I used Windows). Is there a provider_builder.py as well somewhere? Just trying to break the C++ plugin barrier, Me too ;-) Regards, Barend -----Inline Attachment Follows----- _______________________________________________ Qgis-developer mailing list Qgis-developer@lists.osgeo.org http://lists.osgeo.org/mailman/listinfo/qgis-developer
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