I hope this isn't counter productive, but I've found the macports system to be 
a useful way of understanding the steps to compile on OSX. Essentially, a 
portfile in macports has the instructions for downloading the unix source code, 
has a set of patch files to the unix source/makefiles, and lists the other 
packages that are required as dependencies. It does take a little while to 
understand the macports system, but when it works compiling from source is as 
simple as "sudo port install qgis".

I havent tried macports' qgis on mountain lion, so there may be issues. But if 
there are issues you could fix them in the portfile and contribute the fixes to 
the rest of us that way. 

--
John Abraham

Sent from my iPhone, please excuse any typos. 

On 2012-08-03, at 6:55 PM, qgis-developer-requ...@lists.osgeo.org wrote:

> Message: 5
> Date: Sat, 4 Aug 2012 10:55:57 +1000
> From: Noli Sicad <nsi...@gmail.com>
> To: Larry Shaffer <lar...@dakotacarto.com>
> Cc: qgis-developer <qgis-developer@lists.osgeo.org>,    William
>    Kyngesburye <kyngch...@kyngchaos.com>
> Subject: Re: [Qgis-developer] Building QGIS in Mac OS X (Mountain Lion
>    i.e. 10.8) with QtSQL support
> Message-ID:
>    <cads9uc8ddrt2juyicjdqkfvn54tgksgxam2ck9vivjkx_8w...@mail.gmail.com>
> Content-Type: text/plain; charset=ISO-8859-1
> 
> It seems that compiling in Linux (i.e. Ubuntu) as outlined by Tim
> (below) is much easier to understand than the instruction in Mac OS X.
> 
> https://help.ubuntu.com/community/BuildingQuantumGisPoint8FromSource
> 
> Is the instruction above using qmake instead of cmake?
> 
> Would it possible we can iron out this document i.e. building QGIS in
> Mac OS X to make it easier for use to understand and compile QGIS in
> Mac OS X?
> 
> Thanks.
> 
> Noli
> 
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