Hi

Agreed with Nyall. Apart from the above mentioned problems, there are
newly introduced performance regressions with snapping: the cached
geometries in 2.10 take double the amount of memory they used in 2.8,
and snapping got much slower with more complex layers (compared to
2.8) - e.g. with [1]. The extra memory consumption is caused by the
fact that providers provide geometry in WKB representation, which is
then converted to new representation and WKB is kept. We should use
just one representation and drop the usage of the other one - that
means stop using WKB in providers and common code paths, so the WKB
representation does not even get created (and cached).

One heretic idea at the end - what others think about postponing the
release of the new geometry architecture to 2.12 so that there is more
time to address the current issues (fix performance, fix high memory
consumption, clean up API, write unit tests). It seems to me that some
of the issues would be difficult to address even if the release of
2.10 is moved by another week or so.

Regards
Martin

[1] http://www.iucnredlist.org/spatial-data/MAMMALS_TERRESTRIAL.zip


On Tue, Jun 23, 2015 at 10:09 AM, Nyall Dawson <nyall.daw...@gmail.com> wrote:
> Hi all,
>
> Unfortunately, we've become aware of a serious performance regression caused
> by the new geometry engine. Basically, the situation is that for all
> geometry operations which rely on geos (think buffers, splits, spatial
> relation operations such as intersects and within,... ) the geometry now
> needs to be converted into a geos representation with *every* operation. In
> the old geometry engine this conversion was done once, and the result stored
> so that follow up operations would not need to recalculate it. This
> potentially has huge impacts on the performance of common tasks such as
> selecting all features which intersect a geometry.
>
> I've had a look, and unfortunately it's not trivial to fix this. I think the
> correct solution to this is to:
>
> - make QgsGeometryEngine accept and return QgsGeometry containers, not
> QgsAbstractGeometryV2
> - store the generated geos representation of geometries within
> QgsGeometryPrivate inside the QgsGeometry container. This way it will be
> reusable between different geometry operations, and shared when QgsGeometry
> objects are copied. This will also have the benefit that if a geometry is
> prepared using geos then subsequent geos operations performed on that
> QgsGeometry and its shared copies will be much faster.
> - make QgsGeometry a friend class of QgsGeo, so that it can access
> QgsGeometryPrivate to retrieve or set the geos representation of the
> geometry as required
>
> An alternative (short term) solution would be to just cache the geos
> representation when geometry operations are called through the older
> QgsGeometry modification/relationship operations. This would be easier, but
> means that the API of QgsGeometryEngine will be stuck with the current
> design, and we won't be able to properly fix this until breaking the api for
> 3.0.
>
> Either way, I doubt this can be addressed within the remaining 3 days we
> have until release. Should we delay to address this? Release with the
> regression? Or am I missing something and there's an easier solution we
> could implement? Or even possibly this additional cost of recalculating the
> geos representation is trivial and can be ignored (maybe someone could test
> this with a little repeated intersection script)?
>
> Thoughts?
>
> Nyall
>
>
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