Thanks Arnaud, I use virtualenv also, but I understood in your message that there was a way to combine it with osgeo4w packaging. See you on monday Régis
2016-12-08 18:01 GMT+01:00 Arnaud Morvan <arnaud.mor...@camptocamp.com>: > > virtualenv has nothing to do with osgeo4w > > virtualenv is a tool to create a site-package folder and install packages > with pip. > you use it in your make file (easy with linux, but should not be much more > difficult under windows) > you add it to your plugin package > if you add this folder in your python path (sys.path.append) at runtime, > python will find them. > > So virtualenv do not have to work in osgeo4w, you use it only at dev time. > > Arnaud Morvan > Ingénieur logiciel > Tél: +33 (0)4 58 48 20 32 <04%2058%2048%2020%2032> > > Camptocamp France SAS > Savoie Technolac, BP 352 > 73377 Le Bourget du Lac Cedexhttp://www.camptocamp.com > > Le 08/12/2016 16:28, Régis Haubourg a écrit : > > Hi Arnaud, > does virtualenv works in osgeo4w? > Régis > > 2016-12-08 16:11 GMT+01:00 Arnaud Morvan <arnaud.mor...@camptocamp.com>: > >> >> Hello Xavier, >> >> here we are used to create a virtualenv at build time (in make build or >> make install target), in the plugin folder, >> the virtual env site-package folder is added to the python sys path in >> plugin __init__.py file before the class factory. >> >> Note that it is necessary to add this virtualenv to the plugin package >> (in make package target for example). >> >> With this the plugin package can be big, but is self contained. >> >> Cheers >> >> Arnaud Morvan >> Ingénieur logiciel >> Tél: +33 (0)4 58 48 20 32 >> >> Camptocamp France SAS >> Savoie Technolac, BP 352 >> 73377 Le Bourget du Lac Cedex >> http://www.camptocamp.com >> >> >> Le 07/12/2016 15:22, Luigi Pirelli a écrit : >> >>> Hi Xavier >>> >>> 1) pip can be installed on OSGeo4W (many references on the gis stack >>> exchange and on the web) >>> 2) paver do nothing other than creating python eggs or now you can use >>> wheel format, then setting pythonpath starting the plugin allow you to >>> load module from local modules... paver is a utility to simplify >>> packaging >>> >>> cheers >>> >>> Luigi Pirelli >>> >>> ************************************************************ >>> ************************************** >>> * Boundless QGIS Support/Development: lpirelli AT boundlessgeo DOT com >>> * LinkedIn: https://www.linkedin.com/in/luigipirelli >>> * Stackexchange: http://gis.stackexchange.com/users/19667/luigi-pirelli >>> * GitHub: https://github.com/luipir >>> * Mastering QGIS 2nd Edition: >>> * https://www.packtpub.com/big-data-and-business-intelligence/ >>> mastering-qgis-second-edition >>> ************************************************************ >>> ************************************** >>> >>> >>> On 7 December 2016 at 10:44, Xavier Barnada < <xbarn...@gisce.net> >>> xbarn...@gisce.net> wrote: >>> >>>> Hi Alessandro, >>>> >>>> Thank you for the example, I will study paver to see how it works >>>> >>>> Cheers >>>> >>>> 2016-12-07 9:49 GMT+01:00 Alessandro Pasotti < <apaso...@gmail.com> >>>> apaso...@gmail.com>: >>>> >>>>> On Wed, Dec 7, 2016 at 9:43 AM, Xavier Barnada <xbarn...@gisce.net> >>>>> wrote: >>>>> >>>>>> Hi all, >>>>>> >>>>>> I been working on a plugin that uses another python requirements like >>>>>> lxml. >>>>>> >>>>>> The problem it's that I solved the requirements problem on Linux >>>>>> calling >>>>>> pip command but this don't work on QGIS with Windows because Windows >>>>>> don't >>>>>> incorporate python or pip. >>>>>> >>>>>> In my opinion QGIS API should provide a way to install packages but i >>>>>> supose that it's not so easy as I imagine. >>>>>> >>>>>> How do you use to solve this problem? There is any example of it? I >>>>>> searched it on the documentation and don't appear any reference about >>>>>> how to >>>>>> do it. >>>>>> >>>>>> Best reggards >>>>>> Xavier Barnada >>>>>> >>>>>> >>>>>> >>>>> Hi Xavier! >>>>> >>>>> We've considered adding a mechanism for plugin dependencies, (I've >>>>> recently added a metadata for that purpose) but this seems a bit >>>>> difficult >>>>> to work cross-platform, BTW I'd be very happy to see some efforts in >>>>> that >>>>> area. >>>>> >>>>> What we normally do is to package and ship dependencies with the plugin >>>>> itself, you can have a look to this example: >>>>> https://github.com/boundlessgeo/qgis-geoserver-plugin/blob/m >>>>> aster/pavement.py#L48 >>>>> >>>>> Cheers. >>>>> >>>>> -- >>>>> Alessandro Pasotti >>>>> w3: www.itopen.it >>>>> >>>> >>>> >>>> _______________________________________________ >>>> Qgis-developer mailing list >>>> Qgis-developer@lists.osgeo.org >>>> List info: http://lists.osgeo.org/mailman/listinfo/qgis-developer >>>> Unsubscribe: http://lists.osgeo.org/mailman/listinfo/qgis-developer >>>> >>> _______________________________________________ >>> Qgis-developer mailing list >>> Qgis-developer@lists.osgeo.org >>> List info: http://lists.osgeo.org/mailman/listinfo/qgis-developer >>> Unsubscribe: http://lists.osgeo.org/mailman/listinfo/qgis-developer >>> >> >> _______________________________________________ >> Qgis-developer mailing list >> Qgis-developer@lists.osgeo.org >> List info: http://lists.osgeo.org/mailman/listinfo/qgis-developer >> Unsubscribe: http://lists.osgeo.org/mailman/listinfo/qgis-developer >> > > >
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