ok then. I understood there was something berried in the old geometry
checker code , but thought your question was about the new algorithm.
The question then is to refactor, fix and cleanup this old tool and
susbequently the derived algorithms.
I would personnaly choose the deprecation way for this specifi
algorithm. If it is buggy, and really hard to understand, I bet its real
life usage is close to NULL.
Deprecating can be a lot easier than trying to fix it..
If someone feels in a mission to clean oldish and unused stuff, or
willing to fund those little cleanups, while contracting for something
bigger, please raise your hand!
Régis
On 12/16/25 09:36, DelazJ via QGIS-Developer wrote:
Hi Régis (and devs),
Thanks for your input.
Just to clarify a point: it is not the algorithm the issue; it is the
original feature in the geometry checker that looks buggy (tm). The
algorithm (and this series of algorithms) "simply" ports the features
in the Geometry checker plugin to Processing, as is, allowing them to
be part of a workflow.
Anyway, according to git blame, the "Polygons must follow boundaries"
check was introduced 8 years ago in
https://github.com/qgis/QGIS/commit/13725362977087dc1fd818e04cb8b2b82a635b98#diff-533309df511fcadcebbb577daeb4098209b97c3a6f7cb8146b38159c59f48f80R593
by Mani Sandro. The PR doesn't add much details on the feature and
there was almost no code review... Maybe does he (if still around)
remember what he tried to implement?
Kind regards,
Harrissou
Le lun. 15 déc. 2025 à 21:39, Régis Haubourg via QGIS-Developer
<[email protected]> a écrit :
Hi Harrissou,
I tried to understand the question and the history of the QEP and
PR discussions.
I think nobody can answer as long as such algorithm are so
difficult to understand.
They will indeed never be used in real life if users need to retro
engineer the algorithm, just like you did with Hefni.
Can I gently ask the developers originating this feature to make a
pedagogic effort towards our users, and in this effort save our
documentation team from such headaches?
If there is a real use case, please also use real life data to
illustrate it. Test samples with square and triangles are not
helping that much.
All the best
Régis
On 11/21/25 10:17, DelazJ via QGIS-Developer wrote:
Hi devs,
I didn't get any reply so I wonder if it is because nobody knows,
nobody cares, or something else...
Other than the concern of "adding/keeping a broken tool" in QGIS,
we have a PR in the docs we don't really know how to finalize, so
a feedback would be appreciated.
Thanks.
Regards,
Harrissou (for the docs team)
Le mar. 28 oct. 2025 à 10:38, DelazJ <[email protected]> a écrit :
Hi Devs,
In the "Geometry checker" core plugin, there is that option
called "Polygons must follow boundaries of layer ...", of
which a Processing alg "Polygons exceeding boundaries" was
recently created.
While testing the algorithm in order to properly document it,
we came across weird results (also output by the geometry
checker) that we are unable to explain/understand their
coherence.
Issues and discussion are availabel at
https://github.com/qgis/QGIS/issues/63454 and
https://github.com/qgis/QGIS-Documentation/pull/10314#issuecomment-3425649278
1/ Does anyone *KNOW* how this option is really supposed to
check? and understand the logic behind the output?
2/ If there is agreement that this tool does not adress any
real use case, is it something we want to keep in QGIS (in
this state)?
Looking forward to your replies.
Regards,
Harrissou
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