Dear all,

I want to apologize, this has become an extremely long mail...

A lot of discussion has been going on about the recent reimplementation of the node tool in QGIS 3.

I see two reasons for this:
1) The way the tool works is very different from the way it used to work in QGIS 2: a) in QGIS 2 it was choose feature - choose node(s) - do something whereas in QGIS 3 it is choose node - do something b) to move a node was click - (keep pressed) - move - release which was changed to click - release - move - click - release 2) There have been several bugs (as could be expected with a new implementation). These, however, were used to question the whole feature (most of the bugs are fixed now).

Apart from bugs and people not being used to the new tool the critics concentrate around: 1) Probably most annoying: Mouse movements for choosing an existing vertex/adding a new vertex at the middle of the line are not well defined (especially important if features and its vertices are very close together). Imagine a polygon surrounded (or even worse: overlapped) by others, now try to click a particular vertex. You will fail if always the neighbouring polygon is highlighted. The workaround is to select the vertex with a mouse window while its feature is highlighted (or previously select the feature e.g. with the Select-Feature tool). For overlapping features it is even harder.
2) Highlighting effect is disturbing.
3) Adding a new vertex puts the new vertex on the mouse ready to be moved but user has no intention to move it but to leave it where it has been added (e.g. for topological reasons). 4) Vertices are not visible all the time but only when the feature is highlighted. This can make choosing a particular vertex difficult (see also 1). 5) It is easy to accidentally add or move a vertex because the most intuitive way of selecting something is to click it. But when you click a vertex/segment/cross while being highlighted you are already on your way to move it.
6) The behaviour is not consistent:
a) If you want to move _one_ vertex, try to grab it when it is highlighted then move it; if you want to move several vertices, first select them, then click them, then move them. b) If you want to delete a vertex, try to grab it when it is highlighted; if you want to delete a segment, do not try to grab it when it is highlighted but select its two vertices and delete them.

The German user group thinks that the points raised above are valid, even if all pending bugs are fixed. The node tool is still not perfect (it wasn't in QGIS 2 either).

So we propose a change in the way the node tool works and would like to hear other users' s opinions. While the click - move - click change has valid reasons (use advance digitizing panel, pan or zoom map while moving vertices) the dropping of the first choose feature - then choose vertex workflow to immediately move a vertex has no real reasoning (except that it is less clicks in those cases where the node can be easily grabbed in the first place). But this new workflow is the main cause for the problems listed above.

Therefore we would like to see the old workflow reimplemented with some of the new ideas added plus some new ingredients. This is the draft for how the tool might work in the future:

1) While the mouse is moved around features are highlighted to indicate they can be edited. Furthermore eventual vertices, segments or crosses are highlighted, too (as in QGIS 3). 2) While a feature is being highlighted, it can be chosen with a left click (new). 3) If the user makes a right click instead, another (adjacent) feature is highlighted and can be chosen with a subsequent left click and so on (new). 4) As soon as a feature is chosen, the Vertex-Editor panel is opened (as in QGIS 2). 5) A chosen feature is the only feature whose vertices can be edited at that point* (as in QGIS 2). The chosen feature and all its vertices stay visible until the end of this feature's editing session (as in QGIS 2). If a vertex was highlighted it is immediately selected, if a segment was highlighted, its two vertices are immediately selected, if the middle of a segment was highlighted with a cross a new vertex is created there and immediately selected (new).
6) A vertex is selected by left clicking on it (as in QGIS 2).
7) Several vertices are selected by using a mouse window (as in QGIS 2 and 3).
8) A click on a segment selects its two vertices (as in QGIS 2).
9) Vertices can be selected via the Vertex-Editor panel, too (as was in QGIS 2) 10) Every new vertex selection clears any previuos selection except if Crtl is pressed which adds the new selection to the current if vertices were not selected or subtracts them from the current selection if they were selected (as in QGIS 2).
11) Selected vertices can be deleted (as in QGIS 2 and 3).
12) Selected vertices can be moved by clicking either of them, thus the vertex (the vertices) are attached to the mouse and can be dropped with another left click (as in QGIS 3). A right click aborts the moving operation but the vertices are still selected (new). 13) A new vertex can be created by double clicking on any segment (as in QGIS 2 and 3), the new vertex is immediately selected (new). 14) A right click ends the chosen feature's editing session, if another feature is within reach it is immediately highlighted, continue as in 1) (new). 14b) To be discussed: Left clicking another feature immediately chooses this feature (as in QGIS 2).

* topological editing is still posssible, of course

We see the following advantages in this approach:
1) The new quick editing possibilities are preserved, there is just one additional click (compared to current QGIS 3) to move an existing vertex or segment or to create and immediately move a new vertex.
2) It is easier to create a new vertex in place.
3) It is a lot easier to graphically choose the feature to edit.
4) The highlighting indicates, which feature will be chosen by an immediate click, no surprises for the user.
5) It is easier to graphically select the vertices to edit.
6) The workflow is always the same: Choose feature - select vertices - do something with them. 7) The workflow is consistent with creating a new feature (right click to finish editing). 8) The application is more consistent because graphically selecting vertices works the exact same way as graphically selecting features with the Select-features tool.

I appreciate your feedback

Bernhard


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