Bob Spelten wrote: > My question remains, why or when should I use Bitmask?
Rules of thumb: - If the sprite is a complete solid rectangle, don't use any mask. - If the sprite is QL mode and has a shape, use a bitmask - If the sprite is high colour, use alpha mask > I have just produced my first piece of asm that Gwass turned into a > working bin function. Apparently GWASS supports LIB/INCBIN, so it should be fairly straight forward. > So far I tried a Black Box JS +SGC and Aurora JS +SGC and many > combinations of the PE2 trio. Strange, okay. Marcel _______________________________________________ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm