Hi Florin,

one of the core ideas in QMapShack is to avoid modifying data without
proper notice. That is what all the lock, tainted flag and history is
about. So changing data implicitly is completely against this ideas.


Usually corrupted data is not a problem. Except for the graphs.
Depending on the range of an axis, the tic marks have to be calculated.
And if the range is very large, due to bad values, this can take ages.
So I fixed that code.


Oliver


Am 11.03.2015 um 22:18 schrieb Florin daneliuc:
> maybe dumb ideea: how about validating the track on load and modifying
> it according to QMS's "requirements" (with as less data loss as
> possible).
> If there  is no easy way to solve the problem why not remove  it :)
>
> florin
>
> 2015-03-09 19:19 GMT+02:00 Oliver Eichler <[email protected]
> <mailto:[email protected]>>:
>
>      
>
>     Relax! The fix is already in the repo. I already do my best. And I
>     am just trying to give a workaround. But I agree as it is not
>     working as expected it's a bad one. In other words removing the
>     progress graph does not solve it.
>
>      
>
>     After a review of the code, the only solution for now is to avoid
>     corrupted timestamps. That's surely a problem with existing
>     tracks. But with Frankenstein tracks, build out of several parts
>     by yourself, it's possible.
>
>      
>
>      
>
>
>     
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