Hi Alex, Okay, I'll have a look at the createImageCell() and subclass as you suggest for performing the scaling.
However, on your second point -- this is part of the problem I'm having. The width and height attributes are not actually being used in the Gallery Widget. Looking more closely at the source for the Gallery widget we have the following in createImageCell(): inode.width = d.thumbWidth + 2; inode.height = d.thumbHeight + 2; It looks as if the width and height properties (assigned to d.width and d.height) are entirely unused in the Gallery widget. That the img element width height properties are being assigned the value of the thumbWidth and thumbHeight properties. I'm thinking that this might have been unintentional, but I'm not sure. But I can deal with this by subclassing and changing the functionality. But even more importantly, even if I subclass the Gallery widget to actually use the supplied width and height properties, where do I get the *actual* width and height of the image just loaded, so I can pass correct width and height info to the Gallery widget? This information doesn't seem to be readily available anywhere. It almost seems like I need to load the image first (perhaps in an invisible iframe?) then get the x and y dimensions, then load the image again in the visible gallery with the now known x and y dimensions. Not sure about this though. Any thoughts on this? Incidentally, I was able to get some degree of control over the scaling -- but not complete control by changing the createImageCell() method to only assign values to the properties if d.thumbWidth (and d.thumbHeight) are infact defined. If they are not, then it defaults to the browser's default behaviour of loading the images without scaling (no width or height attributes). And if only one attribute is defined, then the default browser behavior seems to be to scale to that dimension (automatically scaling the other proportionally). Of course, the problem still exists that we don't know which dimension to choose since we don't know the original size of the image. So it all comes back to getting acccess to the original dimensions of the image. Any ideas? Best, Dalmazio Alexander Back wrote: > > Hi Dalmazio, > > Dalmazio Brisinda wrote: >> Does anyone know how to load an image into the gallery with it's original >> dimensions intact? Presently, I'm just setting the thumbwidth and >> thumbheight properties to some arbitrary value, but the images are always >> scaled unnaturally. > This is not supported by the gallery widget. All images get scaled down > to the size of the thumbWidh/thumbHeight values. However, if you want to > change this behaviour you can sublcass the gallery widget and overwrite > the "createImageCell" method to suit to your needs. > >> Is there a way to get this information from the image DOM element that >> corresponds to the actual dimensions of the image? > If you look at the demo [0] you can see that the "galleryList" map also > holds information of width and height. These infos are handed in to the > gallery widget. So you can use these two fields to set the actual sizes > of the images. > > cheers, > Alex > > [0] > http://demo.qooxdoo.org/current/demobrowser/html/example/Gallery_1.html > > ------------------------------------------------------------------------- > This SF.Net email is sponsored by the Moblin Your Move Developer's > challenge > Build the coolest Linux based applications with Moblin SDK & win great > prizes > Grand prize is a trip for two to an Open Source event anywhere in the > world > http://moblin-contest.org/redirect.php?banner_id=100&url=/ > _______________________________________________ > qooxdoo-devel mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/qooxdoo-devel > > -- View this message in context: http://n2.nabble.com/Loading-images-with-original-dimensions-in-qx.ui.embed.Gallery-%280.7.3%29-tp584208p587244.html Sent from the qooxdoo mailing list archive at Nabble.com. ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ qooxdoo-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/qooxdoo-devel
