You're right Artem,

Flicking works fine with a few pixels if you have many elements compared to
the size of pathline.

But in this example, I have only two elements (mode:2 using the same image)
and I needed to use the 'NoHighlightRange' in highlightRangeMode, so the
pathview behaves differently. the next element, which is the image itself, does
not snap automatically, everything depends on the drag of the mouse.

If I increase the model, I also have to increase the size of pathline, what
proportion does not change anything. *But you gave me an idea, if I cut the
panorama image into small pieces, is not the best practice but might work**.
*

Thanks Artem!!
Diego



2011/7/18 Artem Marchenko <[email protected]>

> Hi
>
> I had a lot of headache with PathView when implementing endless scroll for
> simulating a roller (you can see from screenshot at
> http://store.ovi.com/content/135126 ).
>
> Have you tried placing many elements to PathView? If you use lots of them,
> even a few pixels drag may be enough for a move to the next element.
>
> Best regards,
> Artem.
>
> On Jul 18, 2011, at 3:40 PM, Diego Dotta wrote:
>
> Hi Guys
>
> Im working in a project who need a 360 degrees panorama, i make a
> experiment with PathView, if someone had the same challenge, I made a video
> of the result of this experiment.
>
> I had some problems, but I think they are PathView features, such as not
> flicking when I drag a few pixels. :(
>
>
> http://www.youtube.com/user/diegodotta?feature=mhee#p/c/CFBC1AA7FB138753/0/Ws7nrpgkkD4
>
> Diego
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>
>
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