Hi,
I found out that ParallelAnimation is not truly parallel, if I try to
animate to objects
moving next to one and other, like train wagons, I get overlaps.
I'm trying to coax it into behaving by having a tiny pause, but it does not
seem to help much
ParallelAnimation {
id: pushAnimHorizontal
NumberAnimation { target: piece.ball; property: "x"; to:
piece.ball.nX; duration: 170; easing.type: Easing.InOutQuad }
SequentialAnimation { // trickery to avoid overlap
PauseAnimation { duration: 30 }
NumberAnimation { target: player; property: "x"; to: player.nX;
duration: 170; easing.type: Easing.InOutQuad }
}
}
Even with above I get the occasional overlap.
I wonder what is the minimum duration in PauseAnimation on different
platforms?
I'm testing on Meego N9 right now.
Or is there a better way?
Thanks,
Harri
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