Hi,
Probably easiest would be to have a single animation over a variable and
then tie piece.ball.x and player.x to that.
- Timo
On 1/24/12 1:21 PM, "Harri Pasanen" <[email protected]> wrote:
>Hi,
>
>I found out that ParallelAnimation is not truly parallel, if I try to
>animate to objects
>moving next to one and other, like train wagons, I get overlaps.
>
>I'm trying to coax it into behaving by having a tiny pause, but it does
>not
>seem to help much
>
> ParallelAnimation {
> id: pushAnimHorizontal
> NumberAnimation { target: piece.ball; property: "x"; to:
>piece.ball.nX; duration: 170; easing.type: Easing.InOutQuad }
> SequentialAnimation { // trickery to avoid overlap
> PauseAnimation { duration: 30 }
> NumberAnimation { target: player; property: "x"; to: player.nX;
>duration: 170; easing.type: Easing.InOutQuad }
> }
> }
>
>Even with above I get the occasional overlap.
>
>I wonder what is the minimum duration in PauseAnimation on different
>platforms?
>I'm testing on Meego N9 right now.
>
>Or is there a better way?
>
>Thanks,
>
>Harri
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