The Render in Image will cost you VRAM and will be harder to set up in
the general case, but could produce interesting results. I would start
with the queue and iterator first.
.xX
On Nov 4, 2007, at 1:45 PM, aaron speard <[EMAIL PROTECTED]>
wrote:
2 > Creating trails that fade. Is this possible? I thought it
may be if I used the Replicate in Time patch, but can't seem to
get it working. Imagine a sprite moving around, I'd like to be
able to set a length and have a tail emit to that length.
couldn't you do a replicate in space inside a render in image and then
apply a gradient as the mask?
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