The project involves switching out images, and the Image Downloader patch in QC2 is giving me grief. The 'Synchronous Download' option in QC3 nicely (and in an inline fashion) prevents the composition from continuing until the next image is loaded, but I have no such option in QC2. As the images are also timed with an animation, it shows an obvious visual glitch for a
few tenths of a second.

A workaround for this issue in QC2, or strategies for approaching the
whole problem, would be appreciated. (I suspect that I should be keying the animation off the loading of all the images each time but I can't wrap
my head around how to do that cleanly.)


The "unofficial" solution would be to use our ImageDownloaderBlocking patch for Tiger: http://kineme.net/QuartzComposerPatches/ImageDownloaderBlockingPatch/1.0

Other than that, there's not really a way from within a composition to halt rendering until an image is loaded... If you can control the app, you could publish the image output, and maybe have the app check that, and halt rendering until it's set (but then, if it's not executing, it may never set the output port.... no idea)...

Make sure future projects don't require QC2 -- it's such a pain to work with (for tiny reasons like this, among larger struggles as well) :)

--
[ christopher wright ]
[EMAIL PROTECTED]
http://kineme.net/

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